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making a random slope in the graphical breakpoint function editor

October 22, 2008 | 9:41 pm

hello im using the graphical breakpoint function editor and trying to get a kick drum sound out of it so need it to the function to ramp off.

i have 3 randomly produced points but how can i make the first value be the highest and then the others be random but lower than the first value..


October 23, 2008 | 2:18 am

Here’s an extremely simple way. Just split your random processing into 3 parts and scale them accordingly. It’s not very exciting but unless I’ve misunderstood what you’re asking it does the job.

lh

– Pasted Max Patch, click to expand. –

October 23, 2008 | 10:12 pm

ah nice one! wouldnt have thought about doing it that way. cheers


October 25, 2008 | 9:24 pm

Alternately you could generate three random values and sort them. Something like [uzi 3]->[lp.sss]->[zl group 3]->[zl sort -1].


October 25, 2008 | 11:48 pm

I’ve just been making a random BPF and think I’ve found a problem with the line~ object.

I’m pretty sure that after 100 specific points the line~ object just ignores the rest of the list.

Can someone remind me how to post a patch in text?


October 26, 2008 | 4:18 am

copy compressed under the edit menu.

why use 100 points with line for a random band pass filter? Why not just simply use a reson~ object?


October 26, 2008 | 9:38 am

Mike S schrieb:
> I’m pretty sure that after 100 specific points the line~ object just
> ignores the rest of the list.

It is 128 (which is a list of 256 items). The patch below confirms that…

You could also cascade several line~s eventually…

Stefan

– Pasted Max Patch, click to expand. –


Stefan Tiedje————x——-
–_____———–|————–
–(_|_ —-|—–|—–()——-
– _|_)—-|—–()————–
———-()——–www.ccmix.com


October 26, 2008 | 9:58 am

BPF meant breakpoint function.

I don’t see the reason for this limitation to the line object?


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