making an App + bad freeobject
I’m creating an App and constantly apears at the end of the build
freeobject: 23482a00: bad object
freeobject: 23482d18: bad object
freeobject: 23482a70: bad object
each time I make a new build the numbers and characters change…
the app seems to work well in several computers (all OSX 10.5 or higher)
Are you using any third party objects?
wow!!!! – " it had to be you "
I’m using OSC-bcf2000.js written by John MacCallum from your library ejies 2.0b2
it is, obviously, credited (don’t worry) and I’ve tried the app with my bcf2000 and it worked fine…
OSC-bcf2000.js is part of the CNMAT library, not from the ejies, and I’m not John ;-) Besides that, if you have a patch of example that might be interesting to look at it.
well… its strange, i must have my libraries all messed up…
when I open a patch using OSC-bcf2000.js it announces on the max window
"ejies 2.0b2 (10/2008)
by Emmanuel Jourdan, Ircam"
I know it was written by John… and of course I also use ejies…
i’ll send the patch that "acuses" your library.
----------begin_max5_patcher---------- 971.3ocyZ00aaBCE84jeEHzdrqiquX9XuMse.6g83T0DkPZoKAhBDstU0+6C Lj0zszU6o68JqJ4nXSiOmCly8XKdX4hvqauupKL38AeIXwhGVtXgoqwNVL+8 EgaKtubSQm4xBap9d602EdwzP8U22a5dev15U0k862T2rt83vsG52T02+icU SSQXXvUyCstsouq9mlA.0kQycWux7yMLEuMFBO4ZaJ1Zt1vOrutXywQZNrst YXJLXK5oNmlXSuvbu6J5Kust4lutupreBNw4YCS7vGiso5wVUzkQAWM9e73x kiMWXotXfgE79DBBzvBUtA+5zwVPer82yXY61sUMS2lVWrJKTF1oHhcYnKrK UH1gDwtjTWXWhPrKlH1oAWXmVH1oIhcn1E1EKD6RHhcfStJnPrKkH1E4jqhR H1kQC6fLmbU.gXWNQrapdsNwup2AQDQODcgdRUvCHJsB.otPOop3ADEWAh.W nmTk7.hxqjocgcRUxCHJuRhSFKRUxCHJuh1IeEoJ4ADkWAcxV4+pj21pttha p9q899t8s8YAuAbbWu4maSuJW2zqx4nOoFGJb1nBdRpHVRRoRRTrKIZyC9pY 2M9jjDpjDjcII1bzHpjLlkDMURRL6RBNIIZtevIlJIQytjnLttJLlYIAoRRR XWRlJ9nli4xmjnnRRRYWRhhmNZ0HlkDfJIIiaIAxMRBLe3lLIIi69kJIImcI QYzBUNvrjPUtDLhcIAljjTMyRBU4RP1SuBSGb2bhMFkDpxkfrmdMWYTjXtsR nJVBxd30LiHLGNgQEgpTIH6YWSmVi.b6sRUnDj8nqIFEAx41ZkpLIH6IW0SJ RJENquvaIPY+lArDZMmcMZJdVNG8O3rIRZ7zYg.ymaTJsj9PythxuE.i+8hq DpaFjkm8gCKMbMtJbVYBeMYBmbQ.khCY5ttfO84O91qKWOrQgnKuqijmZxIQ ZfWUZhMG7X94W.Yva3l5l+7Usw76M1+ykqt1C6KOx1iuJLAOcXlqp55qaJ5q aaN4hFeZ4jK515UqpZNc8+15U6ZGVZMChW3lmsXZbUmWhIvFLAxhIkMXRIFl rY4jBD8VmxFHojc0jMPBEERw1.oXQgj1FHoEERI1.oDQgTpMPRVyRa7uUYhB obafTtnPZ70530KyEIKlrJNfr92fMF3nrF3fMN3nrN3fMV3nrV3fMd3nrd3f Ml3nrl3nM9SnrVlJq7Bj0yTo7PLgdHlh8PLo8PLk3gXJ0CwTlGhob+CSXjGh IOzGG8PebzC8wQOzGG8Pebjce7gu73xeAnomeSG -----------end_max5_patcher-----------
I’m Sorry Emmanuel, that one is just a simple patcher using OSC-bcf2000.js
i’ve already made an app with this object and it did not acused any… "badobjects"
at this point i have the main patch… but I use a lot of externals… should I use a collective? (and put it here?)
Please use "Copy Compressed" for posting patches (it’s a condensed format made especially for that matter). If you want to figure out where the error comes from you just want to remove externals one by one to find the culprit, which is unlikely to be from the ejies, as it’s only abstractions and js/java :-)
ok, that’s a great effective ideia!!!
thanks a loT
guess I’ve found the problem…
after reviewing all the externals, i’ve simply tried to build using the "include file" feature instead of the "include folder" – and it didn’t report any error…
it seems that I was including the main patch twice (I kept everything on the same folder!!!!)
taking out the main patch from the folder resolved all the problems…
is this supposed to be like this?
thanks again, in advance…