Making my project look the part

Jan 2, 2012 at 1:52pm

Making my project look the part

Hi to all,

Happy new year and Christmas, hope you’ve had a good one.

I’ve been trying to find information and tutorials on how I can get my project to look like a finished product but can’t seem to find anything on it. I was hoping you could steer me in the right direction.

For example. I have my volume siders, solo, mute and pan controls for all my channels within a player objects. This means going into one of my player object to change these parameters and that’s not very efficient. I want these to be at the forefront of my project for ease of use but can’t seem to find anything on doing things like that.

All the best for the coming year.

Rob.

Attachments:
  1. player.maxpat
#60966
Jan 2, 2012 at 7:07pm

There are a few ways to deal with this sort of thing in Max. One way is to make all your player objects bpatchers. This way the controls that are in the player patch can show up in your main patch.

#219582
Jan 3, 2012 at 12:47pm

Sorry I’m still pretty new to max. How would I turn them into bpatchers?

#219583
Jan 3, 2012 at 1:57pm

Sorry I’m still pretty new to max. How would I turn the players I have now into bpatchers?

#219584
Jan 3, 2012 at 2:10pm

I made this bpatcher of the player but i can’t get it to work with the step sequencer in place of the player patcher, help.

I think it must be to do with the “sound1″ etc. telling the grove object inside the player which sound to load but i don’t know where I would write “sound1″ on the bpatcher.

Attachments:
  1. playerbp.maxpat
#219585
Jan 3, 2012 at 6:23pm

When posting a bpatcher, you need to open the bpatcher for editing and copy the contents, not just copy an instantiation of it from the enclosing patch.

Instead of inline arguments like you had when you typed “player sound1,” you now need to place the arguments in the Argument(s) field in the inspector for each placed bpatcher.

#219586
Jan 3, 2012 at 7:16pm

Right got it all working, thanks for all the help.

#219587

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