i am currently making a project where i want to create sound from video.
The idea is that a couple of performers will be…performing! and their motion will guide the algorithm of a sound generator.
The video analizing part is ok, but i am all out of ideas about how the sound created is supossed to be, actually the sound timbre.
I am thinking of creating a granulized sound, but not from an already existing sound file. i want it all to be synthesized, but i have no idea about how the granule timbre will sound like.
Any ideas would be very helpful!
If anyone also know a book, paper or something giving basic ideas for a situation like this… that would be VERY helpful!!
Thank you very much in advance
So you want it to have a granular style sound?
If so, perhaps you’re being too hasty by writing off using existing soundfiles. They are only a source after all, and if you create a complex granular instrument which references several differnt sounds with different timbres you have a rich palette to choose from.
Are there any examples of sounds you like?
Mark makes a good couple of points: granulation of soundfiles will yield many rich timbres, and you should think first about which timbres/textures/dynamics you’re after first. Your post inspired me to rush off and ‘waste’ a couple of hours this afternoon granulating a QM synthesizer in Max, and you can see the result here if you wish:
i guess you both are right…
Soundfiles do give a nice granulation source, and probably with a good careful eq the result will be near to what i imagine!!
Also the QM synth looks promising!