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Many jit.gl.mesh to syphon I need some help please…

April 2, 2013 | 11:29 am

Hi everybody,

I’m new to syphon and I don’t know how to do to put what I can see in the jit.window in syphon.
I’ve many jit.gl.mesh objects
I’ve tried with @capture and texture but…

Thanks a lot for your help

– Pasted Max Patch, click to expand. –

April 2, 2013 | 1:18 pm

Used jit.gl.node to capture the render context

– Pasted Max Patch, click to expand. –

April 2, 2013 | 2:44 pm

Thank you very much, but, I’m I supposed to have something in syphon with your patch? when i open your patch and madmapper there’s nothing in the syphon…
Sorry I’m very new to jitter and syphon…
Thanks again


April 2, 2013 | 5:03 pm

in order to send your gl scene to syphon, you need to capture the objects to a texture.
Scott’s patch show’s you one way to do this with gl.node.

simply connect the middle outlet of gl.node @capture 1, to each of the gl objects you want to capture (the 3 gl.mesh objects in your patch).
you can then send the texture output from the left outlet of gl.node to gl.syphon.

you should additionally include a gl.videoplane (as Scott shows) to display the captured texture in the Max gl context.


April 2, 2013 | 7:07 pm

Thank you so much, It’s OK now


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