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Mapping Boids to Sound

May 23, 2008 | 9:22 am

Hi,

I’m trying to take the output of jit.boids3D and map to either pitch values or grains in a granular synth.

I know the boids object outputs x, y, z values, but cant seem to get them out as numbers…
have tried jit.iter and prepend position but I just cant figure it out..

Any ideas?


May 23, 2008 | 9:41 am

have a look at the normal boids3d object: same algorithm, different
output format.

cheers

/*j

http://www.maxobjects.com/?v=objects&id_objet=3978&requested=boids3d&operateur=AND&id_plateforme=0

> I’m trying to take the output of jit.boids3D and map to either pitch
> values or grains in a granular synth.
>
> I know the boids object outputs x, y, z values, but cant seem to get
> them out as numbers…
> have tried jit.iter and prepend position but I just cant figure it
> out..


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