Math and Jitter matrix
Jan 17, 2011 at 10:02am
Math and Jitter matrixWell I’ve been interested in using jit.expr for a while now and haven’t made so much progress, now that I have some free time I would like to start using it to create shapes, and also to be more capable in jitter in general. The roadblock is math I guess(I read the expr tutorial, and I understand what the norm , snorm, in[1], etc means) Would you advice me to take a course on linear algebra like this one http://ocw.mit.edu/courses/mathematics/1806linearalgebraspring2010/videolectures/ or what do you think about this ? thanks 

Jan 19, 2011 at 2:54am
18.06 is a *great* online course, but for what you are after, you may find that it is more “abstract math” than “practical matrix stuff”… There are books on geometric transformations available that are geared at people doing computer graphics, whether GL or more general. These might serve you well?? (For example: Eric Lengyel’s “Mathematics for 3D Game Programming & Computer Graphics”) 

Sep 25, 2011 at 9:40am
I found a nice pdf tutorial on net about jit.expr 

Sep 18, 2012 at 3:50am
Thanks for the book suggestion, ztutz. Another online course: http://www.khanacademy.org/math/linearalgebra 
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