matrix dimension for jit.gl.multiple

Jan 9, 2007 at 12:02pm

matrix dimension for jit.gl.multiple

Hi,

How many dimensions of matrix can I use for jit.gl.multiple ?
For example, nothing is drawn when I send “jit.noise 3 float32 3 3
3″ (3 dimensions) as position_matrix. I can see 9 objects when I send
“jit.noise 3 float32 3 3″(2 dimensions).
What’s wrong ?

I attached the test patch.

I’m using MaxMSP 4.6.2, Jitter 1.6.2, Mac OS X 10.4.8 and MacBook Pro.

Thanks
Masayuki Akamatsu

#29574
Jan 9, 2007 at 1:18pm

Hi Masayuki,
jit.gl.multiple only processes 2 dimensional matrices right now. I’ll
consider this a feature request since it seems you want to do this.

wes

On 1/9/07, Masayuki Akamatsu wrote:
> Hi,
>
> How many dimensions of matrix can I use for jit.gl.multiple ?
> For example, nothing is drawn when I send “jit.noise 3 float32 3 3
> 3″ (3 dimensions) as position_matrix. I can see 9 objects when I send
> “jit.noise 3 float32 3 3″(2 dimensions).
> What’s wrong ?
>
> I attached the test patch.
>
> I’m using MaxMSP 4.6.2, Jitter 1.6.2, Mac OS X 10.4.8 and MacBook Pro.
>
> Thanks
> Masayuki Akamatsu
>
>
>
>
>
>
>

#92818
Jan 9, 2007 at 3:36pm

Hi Wesley,

On 2007/01/09, at 22:18, Wesley Smith wrote:

> jit.gl.multiple only processes 2 dimensional matrices right now.

I see.

> I’ll
> consider this a feature request since it seems you want to do this.

Yes, please. It would be useful for 3D composition.
for example,
jit.expr @expr “snorm[0]” “snorm[1]” “snorm[2]“

Thank you.

Masayuki

#92819

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