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matrix GPU processing to texture : jit.gl.fbo: error initializing capture


jln
August 15, 2013 | 7:11 am

Hi,

I am trying to move some matrix processing onto the GPU to be used as an intensity texture but cannot get it to work. What I have so far (based on an example by Wesley Smith) works when doing the processing on the CPU but when trying to do it on the GPU I get the following error message:

jit.gl.fbo: unsupported framebuffer format!
jit.gl.fbo: error initializing capture

I am rather new to OpenGL (although quite a long time Max user) so I may miss something obvious. Does anyone have some hint ?

Thanks in advance.

Best,
Julien

– Pasted Max Patch, click to expand. –

August 15, 2013 | 12:05 pm

jit.gl.slab outputs 4 plane textures, so i don’t think this will work with @colormode intensity.

if you really don’t want to use jit.op for this, you could try jit.gl.pix.


August 15, 2013 | 12:07 pm

rather, you could try combining the rgb values from one texture with the noise values from another texture. jit.gl.pix will also only output 4 plane textures.


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