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		<title>Cycling 74  &#187;  Topic: Matrix output for jit.gl. model</title>
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		<pubDate>Tue, 18 Jun 2013 16:19:31 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/matrix-output-for-jit-gl-model/#post-43391</guid>
					<title><![CDATA[Matrix output for jit.gl. model]]></title>
					<link>http://cycling74.com/forums/topic/matrix-output-for-jit-gl-model/#post-43391</link>
					<pubDate>Tue, 26 Jun 2012 05:29:08 +0000</pubDate>
					<dc:creator>astraphl</dc:creator>

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						<p>Finally getting max6 going with the model object.. all good.. working as expected.. but thought matrixoutput was fixed in 6.05<br />
update.. re posts..  but still when matrixoutput is on object disappears.. same thing with gridshape.. have tried Day nine (gen patch a day) with my models.. works except when matrixoutput on there is no animation from model.. thoughts? question I guess is.. can you use model and animations with matrix output.. to for example manipulate geometry with shaders  or gen .. was able to do a bit in 4&#038;5 by animating with instances of .obj models.. thanks for all..</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/matrix-output-for-jit-gl-model/#post-155649</guid>
					<title><![CDATA[Re: Matrix output for jit.gl. model]]></title>
					<link>http://cycling74.com/forums/topic/matrix-output-for-jit-gl-model/#post-155649</link>
					<pubDate>Tue, 26 Jun 2012 05:35:56 +0000</pubDate>
					<dc:creator>astraphl</dc:creator>

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						<p>actually remember I did not use shaders to manipulate geometry with the.obj models ( was always told not supported).. .. that however is some of what I was hoping would be doable in Max 6 with the dae object files ( and perhaps gen).. as I would like to have a way to break up the solid look of the imagery from time to time..</p>
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					<guid>http://cycling74.com/forums/topic/matrix-output-for-jit-gl-model/#post-155650</guid>
					<title><![CDATA[Re: Matrix output for jit.gl. model]]></title>
					<link>http://cycling74.com/forums/topic/matrix-output-for-jit-gl-model/#post-155650</link>
					<pubDate>Tue, 26 Jun 2012 17:26:34 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

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						<p>matrixoutput does not support animations.<br />
if you want to manipulate the geometry of an animated model, vertex shaders are the only option.</p>
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					<guid>http://cycling74.com/forums/topic/matrix-output-for-jit-gl-model/#post-155651</guid>
					<title><![CDATA[Re: Matrix output for jit.gl. model]]></title>
					<link>http://cycling74.com/forums/topic/matrix-output-for-jit-gl-model/#post-155651</link>
					<pubDate>Tue, 26 Jun 2012 20:03:29 +0000</pubDate>
					<dc:creator>astraphl</dc:creator>

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						<![CDATA[
						<p>Thanks Rob.. sorry to hear that.. it is what I suspected.. are there any workarounds.. My experience with the vertex shaders is that although I can manipulate the geometry the texturing with movies and live video on the model, as I have been doing stops working..<br />
I could try again with the dae models but doubt will be different.. any ideas? also any news about jit.gl.ogre for 6 .. I have been making patches in 5 that are finally fairly successful.. but want to move forward.. really appreciate all you do..</p>
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					<guid>http://cycling74.com/forums/topic/matrix-output-for-jit-gl-model/#post-155652</guid>
					<title><![CDATA[Re: Matrix output for jit.gl. model]]></title>
					<link>http://cycling74.com/forums/topic/matrix-output-for-jit-gl-model/#post-155652</link>
					<pubDate>Wed, 27 Jun 2012 18:06:17 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>vertex shaders should not break texture shaders.</p>
<p>if you want me to take a look (although i&#8217;m by no stretch a shader expert), post up a model with shaders and a simple patch and i&#8217;ll see what i can see.</p>
<p>the ogre external is still max 5 only for the time being. sorry about that.</p>
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