Max 5 and JUCE ?

Oct 9, 2007 at 8:19pm

Max 5 and JUCE ?

Is Max 5 using the JUCE library to handle the graphics ?
Does this mean that 3rd party developers should start getting familiar
with this library in order to write GUI externals for Max 5 ?

- Luigi

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#34059
Oct 9, 2007 at 8:36pm

Hi Luigi,
We will have our own API for drawing within UI objects, so the actual
JUCE stuff won’t be directly accessible within an external.

Andrew B.

#114435
Oct 9, 2007 at 9:06pm

On Oct 9, 2007, at 1:36 PM, andrew benson wrote:

> We will have our own API for drawing within UI objects, so the
> actual JUCE stuff won’t be directly accessible within an external.

Btw, our drawing API, which wraps the underlying implementation,
looks similar to the Cairo graphics API. While it is not a one to one
or complete mapping, if you *really* want to start learning something
relevant before we make development details public, you can start
learning about the Cairo graphics API and much of what you learn will
translate.

http://cairographics.org/

http://cairographics.org/samples/

Btw, for you QuickDraw die hard dinosaurs, we have also made a
utility API, so that existing QD code is relatively painless to port.

However, in general, w/r/t dev + feature questions…it’s gonna be a
while. Please be patient, so we can get it done faster.

-Joshua

#114436
Oct 9, 2007 at 9:24pm

Will this API be exposed at the UI level or is this an SDK API?

#114437
Oct 9, 2007 at 9:44pm

On Oct 9, 2007, at 2:24 PM, Anthony Palomba wrote:

>
> Will this API be exposed at the UI level or is this an SDK API?

There are C and JS bindings currently. Possibly LCD like commands
from max land when released.

-Joshua

#114438

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