Max 6 Beta Forum Topic

Oct 14, 2011 at 5:01pm

Max 6 Beta Forum Topic

For the Max 6 beta, feel free to post discussion to the ‘Beta’ area of the Forums, found here:

http://cycling74.com/forums/forum.php?id=11

If you have a specific bug report, it would be best to directly contact our Support team by filling out the Bug Reporting Form, found here:

http://cycling74.com/max6betabug_form/

The Beta Forum topic can be used for more general conversation, sharing, and more general functionality questions.

Thanks for downloading and checking it out!

-Lilli

#59315
Oct 14, 2011 at 6:57pm

Thanks for the beta!

#213287
Oct 14, 2011 at 7:21pm

that`s the best birthday gift i got, as yesterday was my thirtieth birthday!
thank you so much!

#213288
Oct 14, 2011 at 7:26pm

Wonderful. Did a very quick test: loaded my “Simultaneous Opposites” Max/MSP/Jitter patches constructed in Version 5; the video ran the patches, and the video playback (single-frame jumping around the file) ran 33% faster. THANKS!

#213289
Oct 15, 2011 at 9:54pm

[attrui] Makes everything so much easier :)

#213290
Oct 17, 2011 at 1:14pm

I wish I could be as cheerful as others are but I struggle already with the vst/au object.
I loaded AuPitch and tried to control the pitch shift but I had no success. Even when I changed the numerical values regarding the plug in e.g. 1 0.25 The pitch does not shift at all.

#213291
Oct 17, 2011 at 8:15pm

From my test I can confirm that the pitch parameter of AUPitch doesn’t work as expected.
Apparently the input range 0..1 is not mapped to the actual pitch range of AUPitch (-2,400..2,400).

I wonder if it’s a simple bug or design issue.

Any comment from the developers?

#213292
Oct 18, 2011 at 9:19am

It seems that the 3D models doesn’t open totaly corectly, all the times, with jit.GL.model depending of the source model.

with some model some part goes in bad position.

#213293
Oct 18, 2011 at 6:12pm

Any chance we could get a preference for switching the key command for copy to copy compressed?

#213294
Oct 19, 2011 at 9:11am

It’s awesome ….
Jitter performance and Gen objects are great .
like the circular menu and sidebar.
easy to write&compile any codes .

I wish to have Zoom and Snap in the toolbar like the old Max 5,
and also double click to make new object .
I saw a triangle on every patch cords when hover on ,good to have an option to disable it in preferences.

thanks .

#213295
Nov 1, 2011 at 11:44am

I was looking for the bug reporting form, but I presume it’s gone.

I got a crash turning the mixer thing on and off, not quite sure how that works (turns the audio on/off?)

#213296
Nov 4, 2011 at 2:51pm

Another problem, I have a MIDI coming from Cubase for a synth patch.

In Max 5 there is hardly any latency, in Max 6 there’s plenty, and changing vector sizes doesn’t fix it.

Any ideas?

#213297
Nov 9, 2011 at 12:30pm

I guess this topic is dead?

I’m a little bit on the fence with Max 6, the applications I’ve developed run at about twice the amount of CPU compared to Max 5, so I certainly wouldn’t be able to distribute them if they were built with 6.

Is there much difference in terms of CPU usage from the Max 6 beta to the released version?

I’m also on the fence wit gen~, for some reason I thought I’d be able to take most of my patches and just quicken them up with gen~, but it doesn’t seem to work like that. What are the obvious applications of gen~? The delay network posted recently was good, but I wonder how often I’d actually use it.

#213298
Nov 9, 2011 at 9:40pm

Take a look at some of the examples in /examples/gen

Personally I’ve been enjoying the new possibilites of weird filtering in comb delay loops (such as the Karplus Strong + Hilbert transform example), and the sample-accurate buffer based processing (such as the waveset stuff).

Adapted from the Gen Overview doc:

General
- You want to create processes that can’t be easily achieved with ordinary Max/MSP/Jitter objects
- You want to program visually at a low level (or using a concise text-based expression language (codebox)) while getting the performance of compiled C code
- You want to design these new algorithms and see or hear them immediately
- You want to avoid having to compile separate windows and macintosh versions of algorithms (and in the future, 64-bit application binaries)

Examples
- arbitrary new oscillator and filter designs using single-sample feedback loops with gen~
- reverbs and physical models using networks of short feedback delays with gen~
- sample-accurate buffer~ processing such as waveset distortions with gen~
- frequency-domain processing such as spectral delays using gen~ inside pfft~

#213299

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