Max 6 jit.gl.text3d and jit.phys.body problem

Oct 28, 2011 at 12:37pm

Max 6 jit.gl.text3d and jit.phys.body problem

I do not understand what is going to create my 3D text jit.phys.body, I have forgotten something …

In the example patch I also shows that the matrixoutput of jit.gl.model does not work.

– Pasted Max Patch, click to expand. –
#59616
Oct 28, 2011 at 8:30pm

hi LLT. matrixoutput of jit.gl.model will be fixed for the next update.

with the jit.gl.text3d, it will probably be better to simply use a cube @shape to surround the text.
here is an example of how to use two jit.anim.node objects in conjunction with phys.body and gl.text3d to treat a phrase of text as a rigid body.

– Pasted Max Patch, click to expand. –
#214576
Oct 31, 2011 at 8:03am

hello Robert
I understand and thank you for the example.
I am surprised to see the use of jit.anim.node.

But I want get the possibility that each letter can be a phisical body independent.
For example PHYSICAL particles falling on the words and letters and not consider the word as a block phisical.

This is why I tried to go through the matrixoutput of jit.gl.text3d.

Thank you for the work done by the entire team of Cycling74.
I look forward to version 6.1 Max

Laurent

#214577
Feb 26, 2012 at 12:20am

any news about matrixoutput update?

#214578

You must be logged in to reply to this topic.