Max 6 jit.gl.text3d and jit.phys.body problem
I do not understand what is going to create my 3D text jit.phys.body, I have forgotten something ...
In the example patch I also shows that the matrixoutput of jit.gl.model does not work.
hi LLT. matrixoutput of jit.gl.model will be fixed for the next update.
with the jit.gl.text3d, it will probably be better to simply use a cube @shape to surround the text.
here is an example of how to use two jit.anim.node objects in conjunction with phys.body and gl.text3d to treat a phrase of text as a rigid body.
hello Robert
I understand and thank you for the example.
I am surprised to see the use of jit.anim.node.
But I want get the possibility that each letter can be a phisical body independent.
For example PHYSICAL particles falling on the words and letters and not consider the word as a block phisical.
This is why I tried to go through the matrixoutput of jit.gl.text3d.
Thank you for the work done by the entire team of Cycling74.
I look forward to version 6.1 Max
Laurent
any news about matrixoutput update?