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max 6 to maya or blender

November 7, 2012 | 12:37 am

Hi everybody !!! Do you think it’s possible to send data from Max6 to Maya or Blender ?


November 7, 2012 | 7:34 am

realtime? no, right?
I know that you can import CSV files into blender for getting some automation data in there.
Or are you talking about Mesh exchanges? Thats possible


November 7, 2012 | 3:29 pm

what about UDP or even TCP/IP thru script in pyton (blender side)?


November 8, 2012 | 12:46 am

google blender + osc, if you want to control the blender game engine from max


November 8, 2012 | 1:55 am

Thanx guy for the help… I have seen a video of a guy who do exactly what i’m searching for, but I am fairly new about the concept of osc, python etc.. I will have to do my Max6 work and learn more about those stuff… If somebody can help me, that will be very appreciated. Because right know, I understand that Blender can receive osc message and Max6 can send it but how the data get transform in a way that you can move object in Blender……

link : http://vimeo.com/39407028


November 15, 2012 | 11:19 am

THE good tool is to use the curve editor of blender
and send value to max !
= wonderful time line and bezier !

if i have time i would like to work on that


November 15, 2012 | 1:48 pm

So it’s possible to send data from Blender to Max6 ?


November 15, 2012 | 2:15 pm

I regularly use Max to talk to my python composition environment (music21).
They key is a python package called pyOSC http://gitorious.org/pyosc
Once installed you can create an OSC server from python.

This would also work in Blender because it supports python. You will
need to do some research on executing python scripts in Blender.
But I don’t see why you would not be able to pass data between them.


November 15, 2012 | 4:37 pm

there are examples with pure data,
download the blender example, and it’s easy to route incomming message in max instead of pd


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