max 6 udpreceive/udpsend delay

Jul 9, 2013 at 2:22am

max 6 udpreceive/udpsend delay

i have been struggling with this problem for awhile now.
i use maxhole and OSC to send data from my controller(APC 40) and processing(kinect skeleton) to my patch.
but as the number of sending item increase the frame rate and the overall performance decrease.
especially for my APC40, cause i have at least 50 things to send – knots, faders, pads.
this makes the patch unable to perform.
temporary i code it with max 6 and use max5 runtime to run.(in max5 the osc and maxhole works perfectly fine)
but this is terribly un efficient and didn’t solve the problem.
did anyone encountered the same?
is there a solution for the speed of UDP in max6?

#255355

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