Forums > MaxMSP

max and Live

December 17, 2007 | 4:38 pm

Just curious – but if I’m working on a project in Live that uses a max patch
is there a way to automate loading it when calling up the project in Live ?

http://en.wikipedia.org/wiki/Dark_ambient


December 17, 2007 | 5:25 pm

if it’s a pluggo plug and is saved with the project it should load
fine. if you’re using max with rewire then i believe that you will
have to initiate the rewire session as usual to use max. however, i
never use rewire so i can’t attest to the correctness of this. making
a pluggo is pretty easy so if your patch is capable of being
"pluggoized" you could try that.
cheers
bruce

On Dec 17, 2007, at 11:38 AM, Dark Ambient wrote:

> Just curious – but if I’m working on a project in Live that uses a
> max patch is there a way to automate loading it when calling up the
> project in Live ?
>
> —
> http://en.wikipedia.org/wiki/Dark_ambient

bruce tovsky
http://www.skeletonhome.com

"Reality is whatever refuses to go away when I stop believing in it.."
Philip K. Dick


December 17, 2007 | 6:12 pm

Yeah a Pluggo makes sense. Now I just have to figure out how to do that
:). Thanks

Stuart

On Dec 17, 2007 10:25 AM, bruce tovsky wrote:

> if it’s a pluggo plug and is saved with the project it should load fine.
> if you’re using max with rewire then i believe that you will have to
> initiate the rewire session as usual to use max. however, i never use rewire
> so i can’t attest to the correctness of this. making a pluggo is pretty easy
> so if your patch is capable of being "pluggoized" you could try that.
> cheers
> bruce
>
> On Dec 17, 2007, at 11:38 AM, Dark Ambient wrote:
>
> Just curious – but if I’m working on a project in Live that uses a max
> patch is there a way to automate loading it when calling up the project in
> Live ?
>
> –
> http://en.wikipedia.org/wiki/Dark_ambient
>
>


December 17, 2007 | 6:46 pm

check the tutorials – it is stone stupid easy. basically (with some
minor patch tweaks) a "save as" thing….
b

On Dec 17, 2007, at 1:12 PM, Dark Ambient wrote:

> Yeah a Pluggo makes sense. Now I just have to figure out how to do
> that :). Thanks
>
> Stuart
>
> On Dec 17, 2007 10:25 AM, bruce tovsky
> wrote:
> if it’s a pluggo plug and is saved with the project it should load
> fine. if you’re using max with rewire then i believe that you will
> have to initiate the rewire session as usual to use max. however, i
> never use rewire so i can’t attest to the correctness of this.
> making a pluggo is pretty easy so if your patch is capable of being
> "pluggoized" you could try that.
> cheers
> bruce
>
> On Dec 17, 2007, at 11:38 AM, Dark Ambient wrote:
>
>> Just curious – but if I’m working on a project in Live that uses a
>> max patch is there a way to automate loading it when calling up
>> the project in Live ?
>>
>> —
>> http://en.wikipedia.org/wiki/Dark_ambient

bruce tovsky
http://www.skeletonhome.com

"Reality is that which, when you stop believing in it, doesn’t go away."
Philip K. Dick


December 17, 2007 | 7:02 pm

Yeah I see that. The first patch I’m doing is an audio generating patch.
So not a synth or effect. However I left out both the first go …i.e #C
synth . It didn’t work. So just rebuilt and put in #C effect. Hopefully
that will do the trick. The tutorial online might be a tad out of date
http://www.cycling74.com/story/2007/8/20/11513/9358. It says "save as
collective", yet I don’t seem to have that option. So I’m doing a build but
took the build .dll vst as the first go.

Stuart

On Dec 17, 2007 11:46 AM, bruce tovsky wrote:

> check the tutorials – it is stone stupid easy. basically (with some minor
> patch tweaks) a "save as" thing….b
>
> On Dec 17, 2007, at 1:12 PM, Dark Ambient wrote:
>
> Yeah a Pluggo makes sense. Now I just have to figure out how to do that
> :). Thanks
>
> Stuart
>
> On Dec 17, 2007 10:25 AM, bruce tovsky wrote:
>
> > if it’s a pluggo plug and is saved with the project it should load fine.
> > if you’re using max with rewire then i believe that you will have to
> > initiate the rewire session as usual to use max. however, i never use rewire
> > so i can’t attest to the correctness of this. making a pluggo is pretty easy
> > so if your patch is capable of being "pluggoized" you could try that.
> > cheers
> > bruce
> >
> > On Dec 17, 2007, at 11:38 AM, Dark Ambient wrote:
> >
> > Just curious – but if I’m working on a project in Live that uses a max
> > patch is there a way to automate loading it when calling up the project in
> > Live ?
> >
> > –
> > http://en.wikipedia.org/wiki/Dark_ambient
> >
>
>
> bruce tovsky
>
> http://www.skeletonhome.com
>
>
> "Reality is that which, when you stop believing in it, doesn’t go away."
>
> Philip K. Dick
>
>
>
>

http://en.wikipedia.org/wiki/Dark_ambient


December 17, 2007 | 7:56 pm

not being on windows i can’t help you there… maybe someone else
will chime in…..
good luck
b

On Dec 17, 2007, at 2:02 PM, Dark Ambient wrote:

> Yeah I see that. The first patch I’m doing is an audio generating
> patch. So not a synth or effect. However I left out both the
> first go …i.e #C synth . It didn’t work. So just rebuilt and
> put in #C effect. Hopefully that will do the trick. The tutorial
> online might be a tad out of date http://www.cycling74.com/story/
> 2007/8/20/11513/9358. It says "save as collective", yet I don’t
> seem to have that option. So I’m doing a build but took the
> build .dll vst as the first go.
>
> Stuart
>
> On Dec 17, 2007 11:46 AM, bruce tovsky wrote:
> check the tutorials – it is stone stupid easy. basically (with some
> minor patch tweaks) a "save as" thing….
> b
>
> On Dec 17, 2007, at 1:12 PM, Dark Ambient wrote:
>
>> Yeah a Pluggo makes sense. Now I just have to figure out how to
>> do that :). Thanks
>>
>> Stuart
>>
>> On Dec 17, 2007 10:25 AM, bruce tovsky < bruce@skeletonhome.com >
>> wrote:
>> if it’s a pluggo plug and is saved with the project it should load
>> fine. if you’re using max with rewire then i believe that you will
>> have to initiate the rewire session as usual to use max. however,
>> i never use rewire so i can’t attest to the correctness of this.
>> making a pluggo is pretty easy so if your patch is capable of
>> being "pluggoized" you could try that.
>> cheers
>> bruce
>>
>> On Dec 17, 2007, at 11:38 AM, Dark Ambient wrote:
>>
>>> Just curious – but if I’m working on a project in Live that uses
>>> a max patch is there a way to automate loading it when calling up
>>> the project in Live ?
>>>
>>> —
>>> http://en.wikipedia.org/wiki/Dark_ambient
>
> bruce tovsky
> http://www.skeletonhome.com
>
> "Reality is that which, when you stop believing in it, doesn’t go
> away."
> Philip K. Dick
>
>
>
>
>
>
> —
> http://en.wikipedia.org/wiki/Dark_ambient

bruce tovsky
http://www.skeletonhome.com

"Flying is learning how to throw yourself at the ground and miss."
Douglas Adams


December 17, 2007 | 8:47 pm

Well I can go through the building a plugin guide.

On Dec 17, 2007 12:56 PM, bruce tovsky wrote:

> not being on windows i can’t help you there… maybe someone else will
> chime in…..good luck
> b
>
> On Dec 17, 2007, at 2:02 PM, Dark Ambient wrote:
>
> Yeah I see that. The first patch I’m doing is an audio generating patch.
> So not a synth or effect. However I left out both the first go …i.e #C
> synth . It didn’t work. So just rebuilt and put in #C effect. Hopefully
> that will do the trick. The tutorial online might be a tad out of date
> http://www.cycling74.com/story/2007/8/20/11513/9358. It says "save as
> collective", yet I don’t seem to have that option. So I’m doing a build but
> took the build .dll vst as the first go.
>
> Stuart
>
> On Dec 17, 2007 11:46 AM, bruce tovsky wrote:
>
> > check the tutorials – it is stone stupid easy. basically (with some
> > minor patch tweaks) a "save as" thing….b
> >
> > On Dec 17, 2007, at 1:12 PM, Dark Ambient wrote:
> >
> > Yeah a Pluggo makes sense. Now I just have to figure out how to do that
> > :). Thanks
> >
> > Stuart
> >
> > On Dec 17, 2007 10:25 AM, bruce tovsky < bruce@skeletonhome.com > wrote:
> >
> > > if it’s a pluggo plug and is saved with the project it should load
> > > fine. if you’re using max with rewire then i believe that you will have to
> > > initiate the rewire session as usual to use max. however, i never use rewire
> > > so i can’t attest to the correctness of this. making a pluggo is pretty easy
> > > so if your patch is capable of being "pluggoized" you could try that.
> > > cheers
> > > bruce
> > >
> > > On Dec 17, 2007, at 11:38 AM, Dark Ambient wrote:
> > >
> > > Just curious – but if I’m working on a project in Live that uses a max
> > > patch is there a way to automate loading it when calling up the project in
> > > Live ?
> > >
> > > –
> > > http://en.wikipedia.org/wiki/Dark_ambient
> > >
> >
> >
> > bruce tovsky
> > http://www.skeletonhome.com
> >
> > "Reality is that which, when you stop believing in it, doesn’t go away."
> > Philip K. Dick
> >
> >
> >
> >
>
>
> –
> http://en.wikipedia.org/wiki/Dark_ambient
>
>
> bruce tovsky
>
> http://www.skeletonhome.com
>
>
> "Flying is learning how to throw yourself at the ground and miss."
>
> Douglas Adams
>
>
>
>

http://en.wikipedia.org/wiki/Dark_ambient


December 17, 2007 | 9:45 pm

oh i hate it when i have to crack a manual….. ;-)
cheers
b

On Dec 17, 2007, at 3:47 PM, Dark Ambient wrote:

> Well I can go through the building a plugin guide.
>
> On Dec 17, 2007 12:56 PM, bruce tovsky wrote:
> not being on windows i can’t help you there… maybe someone else
> will chime in…..
> good luck
> b
>
> On Dec 17, 2007, at 2:02 PM, Dark Ambient wrote:
>
>> Yeah I see that. The first patch I’m doing is an audio generating
>> patch. So not a synth or effect. However I left out both the
>> first go …i.e #C synth . It didn’t work. So just rebuilt and
>> put in #C effect. Hopefully that will do the trick. The tutorial
>> online might be a tad out of date http://www.cycling74.com/story/
>> 2007/8/20/11513/9358. It says "save as collective", yet I don’t
>> seem to have that option. So I’m doing a build but took the
>> build .dll vst as the first go.
>>
>> Stuart
>>
>> On Dec 17, 2007 11:46 AM, bruce tovsky

>> wrote:
>> check the tutorials – it is stone stupid easy. basically (with
>> some minor patch tweaks) a "save as" thing….
>> b
>>
>> On Dec 17, 2007, at 1:12 PM, Dark Ambient wrote:
>>
>>> Yeah a Pluggo makes sense. Now I just have to figure out how to
>>> do that :). Thanks
>>>
>>> Stuart
>>>
>>> On Dec 17, 2007 10:25 AM, bruce tovsky < bruce@skeletonhome.com >
>>> wrote:
>>> if it’s a pluggo plug and is saved with the project it should
>>> load fine. if you’re using max with rewire then i believe that
>>> you will have to initiate the rewire session as usual to use max.
>>> however, i never use rewire so i can’t attest to the correctness
>>> of this. making a pluggo is pretty easy so if your patch is
>>> capable of being "pluggoized" you could try that.
>>> cheers
>>> bruce
>>>
>>> On Dec 17, 2007, at 11:38 AM, Dark Ambient wrote:
>>>
>>>> Just curious – but if I’m working on a project in Live that uses
>>>> a max patch is there a way to automate loading it when calling
>>>> up the project in Live ?
>>>>
>>>> —
>>>> http://en.wikipedia.org/wiki/Dark_ambient
>>
>> bruce tovsky
>> http://www.skeletonhome.com
>>
>> "Reality is that which, when you stop believing in it, doesn’t go
>> away."
>> Philip K. Dick
>>
>>
>>
>>
>>
>>
>> —
>> http://en.wikipedia.org/wiki/Dark_ambient
>
> bruce tovsky
> http://www.skeletonhome.com
>
> "Flying is learning how to throw yourself at the ground and miss."
> Douglas Adams
>
>
>
>
>
>
> —
> http://en.wikipedia.org/wiki/Dark_ambient

bruce tovsky
http://www.skeletonhome.com

"The secret to creativity is knowing how to hide your sources."
Albert Einstein


December 18, 2007 | 1:49 pm

Hi!

I have tried the Darwin Grosse making plug tutorial, but it did not work out as expected.
Does anyone know if there exist another tutorial on this topic?

(i made a dll, but i didnt show up in Live)


December 18, 2007 | 2:08 pm

I think your best bet is the pluggo development tutorials. If your on the
4.6 and greater version of Max then plugmaker is obsolete. No need to make
the collective first.
Although why it doesn’t show up in Live maybe another issue.

On Dec 18, 2007 6:49 AM, petterdass wrote:

>
> Hi!
>
> I have tried the Darwin Grosse making plug tutorial, but it did not work
> out as expected.
> Does anyone know if there exist another tutorial on this topic?
>
> (i made a dll, but i didnt show up in Live)
>

http://en.wikipedia.org/wiki/Dark_ambient


December 18, 2007 | 2:13 pm

Thanks alot!

you have a link?


December 18, 2007 | 2:47 pm

I don’t have a link actually . I think I got mine from downloading the
pluggo runtime package.

On Dec 18, 2007 7:14 AM, petterdass wrote:

>
> Thanks alot!
>
> you have a link?
>
>

http://en.wikipedia.org/wiki/Dark_ambient


December 18, 2007 | 4:05 pm

I create pluggos pretty often, they work fine in Live for me.
I think you may have a bad setting in your "plugconfig".
This is what I have in mine…

#C useviews 0 1 1 1;
#C numprograms 4;
#C preempt 1;
#C sigvschange 1;
#C sigvsdefault 32;
#C windowsize;
#C defaultview Interface 0 0 0;
#C dragscroll 1;
#C noinfo;
#C package ????;
#C setprogram 1 "Program 1" 0 0. 1. 0.388889 1. 0.5 0.2;
#C uniqueid 128 227 133;
#C initialpgm 1;


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