Forums > MaxMSP

Max crashes when using teeth~ inside a poly~

August 8, 2012 | 1:08 am

I’ll post a patch once I got one w/o all the unnecessary gubbins but basically I’ve tracked down what I think is a bug. If I remove the teeth~ object from inside my poly patch the patch runs fine, when I leave it in Max crashes when I try to play trigger any voice other than the first.

Has anyone else had similar issues?


August 11, 2012 | 8:48 am

I think this is already fixed for the next incremental. If you can post a patch, we can make sure it’s the same one issue.


August 15, 2012 | 12:57 pm

This patch seems to reproduce it, you have to play a few voices and vary the teeth settings (just send a different int between 0 – 4 in the dict) then it dies.

Is there any chance I can get my hands on the new teeth~ I have an installation that is going live on Sunday…. Else I guess it’s gonna be comb~

Attachments:
  1. maxcrashlog.rtf

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