Jul 31, 2013 at 5:44am
Hi guys, I’m having an issue with a patch of mine which seems to keep crashing and giving me the ‘max has stopped working’ dialogue box.
I copied the crash log..
I’m gussing its a problem with one of my sfplay objects, but i cant think what!
Jul 31, 2013 at 7:09am
That’s not the whole crash log. The stack trace for the crashed thread would be interesting.
What would be even more helpful is the patch (if possible, stripped-down).
If the patch is crashing immediately when it’s opened, you’ll need to hold down Shift and Command while the patch is opening (this pevents loadbang and loadmess objects from triggering).
Jul 31, 2013 at 7:16am
Hi Peter, how do I get a stack trace?
Jul 31, 2013 at 8:21am
You can’t really get them on Windows.
Try tracking it down a bit – is it a particular file?
Also, you might try updating to 6.1.3
If you can figure out what it is and it still crashes in 6.1.3, send a report to support
Jul 31, 2013 at 10:25am
Sorry, that was obviously a Windows crash log, not sure why I was thinking otherwise. So I guess you’re stuck with plan B (stripping down your patch to try to localize the problem).
Although Andrew’s suggestion of updating to 6.1.3 has many merits, if for some reason you can’t do that, you would still have the option of posting the problem part of the patch here. There are other folks using 6.0.x, and you might get some feedback indicating whether it’s an obscure bug in some object you’re using or if there may be some system problem you’re running up against. And some kind soul or other might be able to confirm whether the problem persists in 6.1.3.
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