max standalone crash on mac 10.8.2 after codesigning with entitlements

Jan 8, 2014 at 1:08pm

Scratch that, I see the test you’re referring to now in the link you provided above, thanks..

#277764
Jan 13, 2014 at 4:35am

How did you do this test? I can try with my application and see what happen.

#278070
Jan 14, 2014 at 7:28am
#278205
Jan 17, 2014 at 8:58am

I did the test and I found the same possible files. Now, I don’t know. But can it be possible to open unix file in some way and delete some line commands?

#278454
Feb 7, 2014 at 12:45am

Hi, I’m having a very weird issue with code signing process: I’m using C74 .mxo in my app to communicate with iPhone and this has always worked fine, BUT now my app doesn’t want to communicate with iOS AFTER code signing my app, before code signing works perfect. Any idea?
(by the way, the C74 app designer doesn’t know anything about it and doesn’t want to waste his time figuring this out..)

#280316
Feb 15, 2014 at 3:58am

I am also being rejected by AppStore because of Quicktime API in my project. Although I do not use QT myself, the traces seem to be in Max Runtime and there’s probably not much to do about it. Can we binary hack the runtime so that Apple’s scripts wouldn’t recognize QT calls?

#281185
Feb 15, 2014 at 5:36am

That would be an awesome hack if someone could figure it out…

#281193
Feb 15, 2014 at 6:49am

Would it be possible to strip out 32bit code from Runtime? If yes, it should help as 64bit Max uses QTKit instead of QuicTime APi.

#281197
Feb 15, 2014 at 7:29am

Gave it a try but unfortunately didn’t work. I removed 32 bit architecture from my app using Xslimmer which got rid of some 15.5MB after which my app runs fine. Then re-signed everything, created new .pkg and resubmitted. Response from Application Loader is still the same: Deprecated API Usage being Quicktime API.

#281200
Feb 15, 2014 at 9:50am

Nice attempt! I think we’re just going to have to hope that Cycling can address this…

#281203
Feb 19, 2014 at 5:38am

So has anyone communicated with Cycling 74 on this topic? It’s a pretty big deal in regards to how I would like to be using their software.

#281555
Feb 19, 2014 at 7:41am

Yes, I’ve let them know about it.

#281566
Mar 16, 2014 at 4:43am

Can someone give me the exact step by step procedure they are using to determine whether their app still has QuickTime calls? I wasn’t successfully able to do the test that is in the Apple link provided above. Thanks.

#283998
Apr 4, 2014 at 2:07pm

If I understand correctly, no one has had any success in sending an app to the Apple App Store so far? (I mean after the reportedly denied apps with Quicktime API calls)

#285705
Apr 4, 2014 at 2:29pm

Unfortunately no..

#285707
Apr 5, 2014 at 8:10am

Don’t give up hope guys – I have a good feeling about this. ;-)

#285766
Apr 8, 2014 at 7:41am

Hi everyone,
I tried the “nm” command that TIMETOY suggested and it returned no results.
Does that mean that I do not have any QuickTime or QTKit API included ?

I tried yesterday to upload an app, after testing it with nm, and it was rejected because of QuickTime API usage!
So i guess we wait!

Nikolas

#286028
Apr 8, 2014 at 7:55am

Nikolas, you’re using this format for the nm command?

nm -m "YOUR-APPLICATION.app/Contents/MacOS/YOUR-APPLICATION" | egrep "QuickTime|QTKit"

If so, that’s weird that you’re not showing any QuickTime usage if so…

#286030
Apr 8, 2014 at 9:50am

Hi Dan,
I used the full path of the app.
/Users/nikolas/Desktop/My-app.app/etc…
Where should i put the app to use the command without the full path ? Does it make any defference ?

#286047
Apr 8, 2014 at 9:55am

I don’t think it makes any difference. Hmm. Makes me wonder why you are getting refused still.. Anyway, I’m optimistic that Cycling will come through for us..

#286050
Apr 8, 2014 at 10:07am

I hope so! Well, I will post if anything new comes up.
Nikolas

#286051
Apr 9, 2014 at 2:01am

I hope Cycling will do something for this problem..

#286120
Apr 9, 2014 at 10:23am

Just an FYI,

Tried using this, instead of the “nm” command:
otool -L /Path/MyApp.app/Contents/Mac/MyApp

It returns the libraries that are linked to the binary.
Although there was no QuickTime linked in my app, it showed this line (among others!):

“/System/Library/Frameworks/QTKit.framework/Versions/A/QTKit (compatibility version 1.0.0, current version 1.0.0)”

#286169
Apr 11, 2014 at 6:57am

Interesting, thanks – I’ll report to the folks at Cycling.

#286409

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