Max standalones that self-destruct
Jun 14, 2007 at 10:26pm
Max standalones that self-destruct
I’ve just finished a set of standalone interactive sound pieces that run only once per computer. Actually, I’m sure there are MANY here who could find ways around the limited lifespan of these standalones, but it would take at least some creativity.
If you’re interested, a more detailed description of the project is at http://www.zacharyseldess.com/scores/EmptyShell_RobbedTime_info.pdf
or you can view demo videos and download the software (Win or OSX) at the addres below – the series is at the top:
“Empty Shell, Robbed Time”
I’d love to hear any feedback.
Jun 17, 2007 at 1:53am
Jun 17, 2007 at 1:16pm
Thanks Julien. I’ll look forward to hearing how it goes for you (whenever you get around to it).
Jun 18, 2007 at 6:48am
Zachary Seldess schrieb:
It was only a matter of time to see the copy protection technology
I love volatile art, but I also believe that any art is in a certain
Jun 18, 2007 at 9:59am
I just tried them, and i can say that the self-destruction definitely has an effect on me. I’m very conscious of my participation and i examine the content with much more attention than normal.
While I didn’t find all the art terribly interesting (Treasure Chest was actually quite good, Mouse Captive was okay, Little Digerati i didn’t understand), I’d have thrown them out much sooner if i’d known it wasn’t forever.
So i definitely like your idea here, it would be cool if would become more common so you wouldn’t have to explain it. On the other hand, it should not be used to make stuff interesting when it isn’t.
Jun 18, 2007 at 3:27pm
Quote: Stefan Tiedje wrote on Mon, 18 June 2007 02:48
Ha! Yes, I like the idea (at least in this scenario) of imposing lifecycle behaviors onto things that have none “naturally”. It’s not typical copy protection though: Here you can copy a fresh version as many times as you want to as many computers as you want, and all will work once. So you have as many chances to listen as you have “spaces” within which to listen.
If you copy a “used” version of a piece to a new computer and run it though, you will ruin that space. (Why? I don’t know… just for fun ;)
> I love volatile art, but I also believe that any art is in a certain
Jun 18, 2007 at 4:01pm
Quote: Bas van der Graaff wrote on Mon, 18 June 2007 05:59
> While I didn’t find all the art terribly interesting (Treasure Chest was actually quite good, Mouse Captive was okay, Little Digerati i didn’t understand), I’d have thrown them out much sooner if i’d known it wasn’t forever.
And I think this is an important reason for adding the lifecyle stuff: that is, to nudge the player/listener into a pseudo-analog space where they are aware of finite time and access… much like in a live performance scenario.
Who hasn’t seen a live performance and been uninterested for a period of time? GENERALLY speaking, because of the liveness of it and the real-spaceness of it, we commit to it… wait it out. Often times, at least in my own experience, the most engaging experiental moments come after various periods of boredom or lack of interest.
We don’t as easily “throw it out” in real-space – which could amount to leaving the space. BUT, if we knew it went on forever… that’s another story.
> So i definitely like your idea here, it would be cool if would become more common so you wouldn’t have to explain it. On the other hand, it should not be used to make stuff interesting when it isn’t.
I completely agree (unless of course the point is to make uninteresting things become interesting via this technique ;)
Thanks for the great feedback!
Jun 18, 2007 at 5:21pm
i happen to think that the idea of software that self-destructs over
also see jonah brucker-cohen’s webpage that hurt a building every
On Jun 18, 2007, at 2:48 AM, Stefan Tiedje wrote:
> Zachary Seldess schrieb:
Jun 18, 2007 at 7:07pm
and for an early pre-digital manifestation of self-destruction: see Tinguely’s sculptures of 1960/61
> also see jonah brucker-cohen’s webpage that hurt a building every
Hadn’t seen this before. It’s great. thanks.
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