Forums > MaxMSP

Max5 (Mac) Strange file preload behavior

June 4, 2008 | 4:35 am

I have a series of Sound Designer 2 files the names of which I preload
into sfplay~. The files reside in the same folder as both the main
patch and the coll file that holds the names. When I try to preload the
file names I get the following error message:

sfgetinfo: warning does not appear to have valid SD2
resources Assuming 1 channel 44100 hz sampling rate.

What’s more, Max gives me a "can’t find file" error for any SD2 file
that was created with Bias Peak, but seems to be happy with those
exported from Performer…??

If I convert the files to aiff Max seems happy with them.
Unfortunately, there are MANY files and I’d prefer not to have to
convert all of them to aiff!

The patch loads and plays without a problem in Max 4.6. Anyone have an
idea what’s up?

Jon


Jon Hallstrom
Dept. of Music, Colby College
5674 Mayflower Hill
Waterville, ME 04901
207-859-5674


June 4, 2008 | 4:58 am

On Jun 3, 2008, at 9:35 PM, Jon Hallstrom wrote:
> The patch loads and plays without a problem in Max 4.6. Anyone have
> an idea what’s up?

No more SoundDesigner2 file support in Max 5.

Chris Muir
cbm@well.com

http://www.xfade.com


June 4, 2008 | 8:30 am

Actually, I think it’s more a case of limited SDII
support.
I still have a few SDII’s kicking about, and you can
certainly load them into buffers~ and play them, you
just get a Max message saying that ‘the file doesn’t
appear to have valid SD2 resources, assuming 1 channel
44.1KHz’. However, I’m not sure what would happen if
these assumptions were wrong – presumably then they
wouldn’t work,
cheers
Roger

— Chris Muir wrote:

>
> On Jun 3, 2008, at 9:35 PM, Jon Hallstrom wrote:
> > The patch loads and plays without a problem in Max
> 4.6. Anyone have
> > an idea what’s up?
>
>
> No more SoundDesigner2 file support in Max 5.
>
> Chris Muir
> cbm@well.com
> http://www.xfade.com
>
>
>
>
>
>
>


June 4, 2008 | 8:35 am

Doh! Should have read top message first. Aren’t we supposed to be able to edit/delete our own posts, if we get there quick enough ? I can’t see how. Sorry for the wasted bandwidth,
cheers
Roger


June 4, 2008 | 1:10 pm

Quote: roger.carruthers wrote on Wed, 04 June 2008 10:35
—————————————————-
> Doh! Should have read top message first. Aren’t we supposed to be able to edit/delete our own posts, if we get there quick enough ? I can’t see how. Sorry for the wasted bandwidth,
> cheers
> Roger
—————————————————-

The timeframe for editing your own message is too short to actually be useful. I suppose this is, at least in part, due to the link to e-mail messaging. (Once the e-mail version has been sent, it’s out there).

I don’t know if there would be an interest in extending the timeframe for editability. Between the time I post something, (and I often check out another thread while the C74 server is processing a post), go back and read my message, notice a typo (or whatever), hit edit, fix the typo,… five minutes are gone, easy. However long the timeout is, it’s too short for real utility.

Anyone from the server crew reading?

– P.


June 4, 2008 | 1:15 pm

Just out of curiosity, does anyone know why Cycling74 would have
abandoned SD2 support in Max5? It seems that the file format is very
much alive and well elsewhere (or am I just hopelessly out of touch?!)

Chris Muir wrote:
>
> On Jun 3, 2008, at 9:35 PM, Jon Hallstrom wrote:
>> The patch loads and plays without a problem in Max 4.6. Anyone have
>> an idea what’s up?
>
>
> No more SoundDesigner2 file support in Max 5.
>
> Chris Muir
> cbm@well.com
> http://www.xfade.com
>
>
>
>
>
>
>


Jon Hallstrom
Dept. of Music, Colby College
5674 Mayflower Hill
Waterville, ME 04901
207-859-5674


June 4, 2008 | 1:26 pm

On 4 Jun 2008, at 14:15, Jon Hallstrom wrote:

> Just out of curiosity, does anyone know why Cycling74 would have
> abandoned SD2 support in Max5

SD2 files require resource forks, making their representation fiddly
on Windows (and, for all I know, on OS X).

– N.

Nick Rothwell – nick@cassiel.comhttp://www.cassiel.com
— open-source goodies for MaxMSP: Python, Groovy, Nixie Tubes,
— rotatable text bricks, databases: all at http://www.loadbang.net


June 4, 2008 | 1:26 pm

The fact that Max 5 deliberately dropped support for SDII format was discussed on the beta list extensively. It’s been mentioned here a few times. Oddly, I don’t find anything about this while searching the documentation.

Actually, this is one thing where, if someone wants it badly enough, it should be reasonably straight forward for a 3rd party developer to write a custom object that parses SDII and writes the data into a buffer~. OTOH, there must be some batch/drag-n-drop converters around, and that’s probably the path of least resistance.


June 4, 2008 | 2:03 pm

On 4 juin 08, at 15:15, Jon Hallstrom wrote:

> Just out of curiosity, does anyone know why Cycling74 would have
> abandoned SD2 support in Max5? It seems that the file format is
> very much alive and well elsewhere (or am I just hopelessly out of
> touch?!)

It is not portable… isn’t it a good reason? I personnaly don’t think
so…

p

_____________________________
Patrick Delges

Centre de Recherches et de Formation Musicales de Wallonie asbl

http://www.crfmw.be/max


June 4, 2008 | 2:36 pm

SDII has the reputation of being a PITA.

Some people don’t like it because it’s based around the Classic Mac OS resource-fork technique, which sort of presupposes the availability of one of Apple’s file systems (HFS/HFS+). However, the resource *file format* (as documented in Resource Manager) is independent of the notion of resource *fork*.

I would only note that rumors of the death of the resource file format are greatly exaggerated. Many software vendors are still using it, including a company in Cupertino founded by two guys called Steve.


June 4, 2008 | 6:06 pm

On 04-juin-08, at 15:26, Peter Castine wrote:

> The fact that Max 5 deliberately dropped support for SDII format was
> discussed on the beta list extensively.

I suppose this decision was not taken lightly, but I think it’s really
sad that the most opened professionnal sound software available on the
market is the first one to drop SDII.
You can’t do a sd2->wav converter in Max/MSP anymore :-)

The guy I actually working for has many hard disks full of SD2 files.
I’d like to work with Max5 for his project but won’t because this would
mean for him to buy a couple of external hard drives to do the
conversions, but he doesn’t want to.

p


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