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MAX6 Newbie: Trying to figure out openGL and Jitter

April 23, 2013 | 8:16 pm

Hey guys, thanks for reading this.

I am a student in a Max class and I’m trying to figure out how to do what I need to do, and I’m so far drawing a blank from all the meat-space resources I can find.

I am trying to do this: Display a grid in a matrix window that is able to be manipulated, so that if you were to run your mouse over the display parts of the grid would move or rise up (depending on how you’re looking or what I can manage). It’s part of a project where I want to track people moving through a room and cause ripples to form around them as they move through the room.

Any help would be appreciate or any directions to go to.

I’ve been looking into the help patches for jit.gl.mech.bfg and the NURBS ‘sheet’ patch as well, which I thought would work if I could figure out if I can manipulate it right.



Nat
April 23, 2013 | 8:19 pm

You could use jit.gl.multiple to have multiple objects and control their positions independently.


April 23, 2013 | 8:29 pm

Is there an easy-ish way to change what a shape looks like after you have already made it?


April 23, 2013 | 8:43 pm

jit.gl.mesh and jit.gl.nurbs allow you to change the geometry of a shape.
jit.gl.model allows you to load pre-modeled objects, and animate them using skeletal animation.


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