maxinterface.json bound to patcher/standalone objects

Feb 26, 2010 at 11:35am

maxinterface.json bound to patcher/standalone objects

Is there a way to bind custom menu items defined in maxinterface.json to specific objects in a patcher/standalone?

For example, sending a value to a number box when a menu item is selected.

I know about the menubar object, but would much rather do all the menu customisation in maxinterface.json, for clarity. If it is possible?

#48794
Feb 27, 2010 at 7:38pm

I do this all the time. Modify a copy of the maxinterface.json file (be sure to keep a copy of the original). Then, after you build your standalone, replace the maxinterface.json file that is automatically included in your app’s Support>interfaces directory with the one you modified.

#175355
Feb 28, 2010 at 3:56pm

bkshepard, I am with you. But is it possible to avoid using the menubar object in the patcher? And instead define the actions the menu items should invoke in the maxinterface.json file?

I tried a simple patch, just a message box with a scripting name of “mymessagebox”.

Then added the following menu item to maxinterface.json:
{
“message” : “firsttry”,
“label” : “First Try”,
“target” : “mymessagebox”
},

I hoped that this would make something happen to the message box when I triggered the “First try” menu item, but it didn’t.

That is some super naive hacking, but I am hoping for something along those lines to be possible. Just define all the menu actions in the maxinterface.json file, and do away with the menubar object.

#175356
Mar 9, 2010 at 11:33am

Anyone?

If it is impossible, I’ll settle for that. Anyone know? I remember reading in an old thread here someone stating that using maxinterface.json you could do away with the [menubar] object completely, but no further explanation.

#175357

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