Max/JItter + Syphon = problems –> Blur between different shades in matrix

Aug 7, 2012 at 9:50am

Max/JItter + Syphon = problems –> Blur between different shades in matrix

Hi All,

I'm currently working on a max-patch, sending a 2d jitter matrix to MadMapper using Syphon. When I have one matrix, containing 3 different colors, I send it to MadMapper using syphon, but between my different colors, Syphon (??) somehow make a blur -> even though my matrix is a sharp edge / non-fade between the colors.

Is it a problem when rendering a 2d matrix with OpenGL, or what am I doing wrong?

– Pasted Max Patch, click to expand. –

[attachment=201015,4286]

Attachments:
  1. syphonproblem.jpg
#63887
Aug 8, 2012 at 3:03pm

Noone else had the same problem? I really can’t seem to figure this guy out.. hmm

#230377
Aug 8, 2012 at 6:20pm

You are sending out a 40×10 texture. Whereas a Jitter matrix is displayed without interpolation by default, OpenGL textures use linear filtering (interpolation) by default. Your best bet will be to upscale your matrix to a larger texture before passing to Syphon, unless it’s possible to turn off linear filtering in your destination application.

#230378
Aug 8, 2012 at 7:22pm

You are one clever guy! .. i feel stupid not trying this one out my self :) Thanks a lot – it works perfectly!

#230379
Oct 28, 2012 at 11:58pm

#230380

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