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		<title>Cycling 74 &#187; All Posts</title>
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		<pubDate>Tue, 18 Jun 2013 21:02:45 +0000</pubDate>
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				<item>
					<guid>http://cycling74.com/forums/topic/pluggo-vst-doesnt-report-parameter-values/#post-72109</guid>
					<title><![CDATA[Re: Pluggo VST doesn&#039;t report parameter values]]></title>
					<link>http://cycling74.com/forums/topic/pluggo-vst-doesnt-report-parameter-values/#post-72109</link>
					<pubDate>Fri, 21 Feb 2003 09:05:12 +0000</pubDate>
					<dc:creator>Jakob Riis</dc:creator>

					<description>
						<![CDATA[
						<p>07/03/06, kl. 12:52 +0100 , skrev Jakob Riis:</p>
<p>>I am experiencing a problem with vst~ and Pluggo VST plugins. <br />
><br />
>In a patch with several vst~ objects, Pluggo plugs only reports parameter<br />
>values, when changed inside the vst plugin, if plugs are loaded in all<br />
>other previous vst~ objects in the patch. Some non-pluggo VST plugins<br />
>doesn&#8217;t have this problem (f.ex. freeverb-c) while others have (f.ex.<br />
>CamelPhatFree). If values are changed by control messages from outside<br />
>the plugin, things works as expected. </p>
<p>Workaround: Create a &#8216;dummy&#8217; pluggo, that does nothing, but contains some<br />
parameters anyhow. And load it instantly while patcher opens [vst~ dummy]. </p>
<p>I know this is turning into a private conversation, sorry! :-)</p>
<p>/J</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/cellmobile-phones-video-bluetooth-conection-and-max-mspjitter/#post-23889</guid>
					<title><![CDATA[(cell/mobile) phone&#039;s video bluetooth conection and max-msp/jitter]]></title>
					<link>http://cycling74.com/forums/topic/cellmobile-phones-video-bluetooth-conection-and-max-mspjitter/#post-23889</link>
					<pubDate>Wed, 19 Jan 2005 09:02:43 +0000</pubDate>
					<dc:creator>tworowski</dc:creator>

					<description>
						<![CDATA[
						<p></p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/setting-exportimage-compression/#post-23890</guid>
					<title><![CDATA[setting exportimage compression]]></title>
					<link>http://cycling74.com/forums/topic/setting-exportimage-compression/#post-23890</link>
					<pubDate>Thu, 07 Apr 2005 19:48:53 +0000</pubDate>
					<dc:creator>Joost Rekveld</dc:creator>

					<description>
						<![CDATA[
						<p>Hi,</p>
<p>i need to save many tiffs in a folder, and I counted on the <br />
&#8216;exportimage&#8217; message to a jit.matrix to do this. Only thing is that I <br />
need to set the compression to &#8216;none&#8217; or the equivalent.</p>
<p>Exportimage gives me a choice between the default settings (with <br />
compression) or forcing a dialog for each tiff. I use it to render <br />
large image files, one for each frame of a (35mm) film, so setting the <br />
compression manually for each frame is not an option.<br />
If I set it once manually, the settings don&#8217;t &#8216;stick&#8217; for the <br />
subsequent frames, and I&#8217;d rather do it programmatically anyway, so <br />
that I can&#8217;t forget to set it..</p>
<p>Is there another aproach I could think of which gives me large series <br />
of uncompressed tifffs ?<br />
I tried saving one-frame-movies from jit.qt.record, but those give me <br />
quicktime movie-files, not tiff files, and those won&#8217;t do, even if they <br />
contain the right data.</p>
<p>Can I change the (default) settings for exportimage somehow ?</p>
<p>help GREATLY appreciated,<br />
thanks,</p>
<p>Joost.</p>
<p>
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>                         Joost Rekveld<br />
&#8212;&#8212;&#8212;&#8211;    <a href="http://www.lumen.nu/rekveld" rel="nofollow">http://www.lumen.nu/rekveld</a></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>&#8220;The mystery of the world is the visible, not the invisible&#8221;<br />
(Oscar Wilde)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/js-in-poly/#post-23891</guid>
					<title><![CDATA[js in poly~]]></title>
					<link>http://cycling74.com/forums/topic/js-in-poly/#post-23891</link>
					<pubDate>Sat, 09 Apr 2005 19:10:36 +0000</pubDate>
					<dc:creator>Charlie DeTar</dc:creator>

					<description>
						<![CDATA[
						<p>Is there a way to access the enclosing poly~ object from within a <br />
poly-enclosed subpatcher?  In a javascript in an enclosed poly patcher, <br />
the &#8220;this.patcher&#8221; property refers, as expected, to the patcher that <br />
poly~ is wrapping.  But neither the &#8220;box&#8221; property nor the <br />
&#8220;parentpatcher&#8221; property seem to return a usable object.</p>
<p>Using this js in a poly~-wrapped patcher:</p>
<p>var poly1 = this.patcher.box;<br />
var poly2 = this.patcher.parentpatcher;<br />
function loadbang() {<br />
	post( poly1 ); // displays &#8220;jsobject 0&#8243; in max window<br />
	post( poly2 ); // displays &#8220;jsobject 0&#8243; in max window</p>
<p>	// following results in &#8220;TypeError: poly1 has no properties&#8221;<br />
	post( poly1.maxclass );</p>
<p>	// following results in &#8220;TypeError: poly2 has no properties&#8221;<br />
	// comment out the previous error to see this evaluate<br />
	post( poly2.maxclass );<br />
}</p>
<p>The documentation references the &#8220;subpatcher&#8221; method to access <br />
subpatchers inside a poly~ object once you have a reference to the poly~ <br />
object in your script, but I can&#8217;t figure out how to access a reference <br />
to the poly~ object from inside it&#8230;</p>
<p>Any help is greatly appreciated,<br />
Charlie</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/js-in-poly/#post-68193</guid>
					<title><![CDATA[Re: js in poly~]]></title>
					<link>http://cycling74.com/forums/topic/js-in-poly/#post-68193</link>
					<pubDate>Sat, 09 Apr 2005 19:48:33 +0000</pubDate>
					<dc:creator>Joshua Kit Clayton</dc:creator>

					<description>
						<![CDATA[
						<p>>Is there a way to access the enclosing poly~ object from within a poly-enclosed subpatcher?  In a javascript in an enclosed poly patcher, the &#8220;this.patcher&#8221; property refers, as expected, to the patcher that poly~ is wrapping.  But neither the &#8220;box&#8221; property nor the &#8220;parentpatcher&#8221; property seem to return a usable object.</p>
<p>This is not accessible from any function in js, but it is easily accomplished by sending a message to your js instance from the thispoly~ object.</p>
<p>-Joshua</p>
						]]>
					</description>

					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/200-energy-animations-for-fpic/#post-23892</guid>
					<title><![CDATA[200 energy animations for fpic]]></title>
					<link>http://cycling74.com/forums/topic/200-energy-animations-for-fpic/#post-23892</link>
					<pubDate>Mon, 30 May 2005 11:55:00 +0000</pubDate>
					<dc:creator>Derek Franz</dc:creator>

					<description>
						<![CDATA[
						<p>hi I like enlivining my max patches with energy systems<br />
I dream of creating a max patch system that drips delay line energy<br />
through to sonifie objects and recurse though wind warping energy<br />
more constrained but damned interesting<br />
I algo rythmicaly formated 200 animaitons 5-20 frames long each of<br />
various video game energy for fpic usage   fire ice earthquakes u name<br />
it download the zip located at my website and see the original fpic<br />
animaitons before this mass formating</p>
<p><a href="http://www.vcnet.com/~franz/max/Pictcrtl.htm" rel="nofollow">http://www.vcnet.com/~franz/max/Pictcrtl.htm</a>       has the orochi.zip 5mb</p>
						]]>
					</description>

					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/ddg-velamp-for-windows/#post-23893</guid>
					<title><![CDATA[ddg.velamp for windows]]></title>
					<link>http://cycling74.com/forums/topic/ddg-velamp-for-windows/#post-23893</link>
					<pubDate>Tue, 07 Jun 2005 18:13:15 +0000</pubDate>
					<dc:creator>prof_lofi@yahoo.com</dc:creator>

					<description>
						<![CDATA[
						<p>hi everyone,</p>
<p>new to list but been lurking forevvver&#8230;</p>
<p>i&#8217;m finally trying to get started and am working<br />
through darwin grosse&#8217;s excellent synth tutorial.</p>
<p> <a href="http://www.creativesynth.com/MAXMSP/001-SynthBuildingMSP/sbm" rel="nofollow">http://www.creativesynth.com/MAXMSP/001-SynthBuildingMSP/sbm</a> _02.html</p>
<p>he uses an object ddg.velamp that&#8217;s for mac, so i&#8217;ve<br />
copied it for winxp but it&#8217;s not working&#8230;i keep<br />
geting an error &#8216;doesn&#8217;t understand &#8216;if&#8221;</p>
<p>can anyone shed any light on what i&#8217;m doing wrong? <br />
thanx,</p>
<p>bill thompson</p>
<p>here&#8217;s the text file of my copy:<br />
max v2;<br />
#N vpatcher 0 0 1280 948;<br />
#P origin 505 0;<br />
#P outlet 461 648 15 0;<br />
#P window setfont &#8220;Sans Serif&#8221; 14.;<br />
#P newex 461 572 166 9109518 rampsmooth~ 20 20;<br />
#P newex 461 528 74 9109518 *~ 0.;<br />
#P newex 447 474 75 9109518 / 128.;<br />
#P message 447 438 112 9109518 if $i1 >0 then $i1;<br />
#P message 553 254 54 9109518 0. $1;<br />
#P newex 405 343 76 9109518 line~ 0.;<br />
#P message 405 295 94 9109518 0. , 1. 1320;<br />
#P message 405 256 97 9109518 set 0. \, 1. $1;<br />
#P newex 553 209 66 9109518 * 20;<br />
#P newex 405 207 27 9109518 * 20;<br />
#P inlet 553 160 15 0;<br />
#P inlet 405 165 15 0;<br />
#P message 192 288 46 9109518 bang;<br />
#P message 256 292 53 9109518 bang;<br />
#P newex 192 243 74 9109518 route 0;<br />
#P newex 192 192 27 9109518 > 0;<br />
#P inlet 192 145 15 0;<br />
#P connect 0 0 1 0;<br />
#P connect 1 0 2 0;<br />
#P connect 2 0 4 0;<br />
#P connect 2 1 3 0;<br />
#P connect 5 0 7 0;<br />
#P connect 7 0 9 0;<br />
#P connect 9 0 10 0;<br />
#P fasten 3 0 10 0 261 340 385 340 385 285 410 285;<br />
#P fasten 12 0 11 0 558 326 410 326;<br />
#P connect 10 0 11 0;<br />
#P fasten 0 0 13 0 158 160 158 418 452 418;<br />
#P connect 13 0 14 0;<br />
#P fasten 11 0 15 0 410 510 466 510;<br />
#P connect 15 0 16 0;<br />
#P connect 16 0 17 0;<br />
#P connect 14 0 15 1;<br />
#P connect 6 0 8 0;<br />
#P fasten 4 0 12 0 197 401 525 401 525 245 558 245;<br />
#P connect 8 0 12 0;<br />
#P pop;</p>
<p>
the </p>
<p><a href="http://www.billthompson.org" rel="nofollow">http://www.billthompson.org</a></p>
<p> &#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230; &#8230;&#8230;&#8230;&#8230;<br />
&#8220;The more you think about things the weirder they seem.&#8221; -Calvin</p>
<p>__________________________________ <br />
Discover Yahoo! <br />
Stay in touch with email, IM, photo sharing and more. Check it out! </p>
<p><a href="http://discover.yahoo.com/stayintouch.html" rel="nofollow">http://discover.yahoo.com/stayintouch.html</a></p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-24218</guid>
					<title><![CDATA[physical modeling of a struck membrane]]></title>
					<link>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-24218</link>
					<pubDate>Thu, 11 Aug 2005 20:23:14 +0000</pubDate>
					<dc:creator>titus bellwald</dc:creator>

					<description>
						<![CDATA[
						<p>Hi,<br />
has anyone help on physical modeling in general and of a struck <br />
menbrane (such as a Timpani) in special.<br />
Articles on waveguides generally come up with graphics much like <br />
electronic diagrams with lots of triangles and squares &#8211; but where&#8217;s <br />
the wave, and in MSP &#8211; how do i induce an oscillation to be shaped?<br />
Is physical modeling in Max possible without the use of external c(++) <br />
or Java programing (for the first i&#8217;m lacking knowledge and software <br />
and for the latter max 4.5 as well)?<br />
Thanx</p>
<p>Titus Bellwald</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69686</guid>
					<title><![CDATA[Re: physical modeling of a struck membrane]]></title>
					<link>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69686</link>
					<pubDate>Thu, 11 Aug 2005 20:29:30 +0000</pubDate>
					<dc:creator>Andrew Benson</dc:creator>

					<description>
						<![CDATA[
						<p>Hello Titus,<br />
If you haven&#8217;t already, take a look at CNMAT&#8217;s externals, especially <br />
sinusoids~ and resonators~.<br />
&#8211;AB</p>
<p>>Hi,<br />
>has anyone help on physical modeling in general and of a struck <br />
>menbrane (such as a Timpani) in special.<br />
>Articles on waveguides generally come up with graphics much like <br />
>electronic diagrams with lots of triangles and squares &#8211; but where&#8217;s <br />
>the wave, and in MSP &#8211; how do i induce an oscillation to be shaped?<br />
>Is physical modeling in Max possible without the use of external <br />
>c(++) or Java programing (for the first i&#8217;m lacking knowledge and <br />
>software and for the latter max 4.5 as well)?<br />
>Thanx<br />
><br />
>Titus Bellwald</p>
<p>
&#8211; <br />
Andrew Benson<br />
&#8212;<br />
<a href="mailto:andrewb@cycling74.com">andrewb@cycling74.com</a></p>
						]]>
					</description>

					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69687</guid>
					<title><![CDATA[Re: physical modeling of a struck membrane]]></title>
					<link>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69687</link>
					<pubDate>Fri, 12 Aug 2005 08:03:40 +0000</pubDate>
					<dc:creator>Falk</dc:creator>

					<description>
						<![CDATA[
						<p></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69688</guid>
					<title><![CDATA[Re: physical modeling of a struck membrane]]></title>
					<link>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69688</link>
					<pubDate>Mon, 15 Aug 2005 02:44:16 +0000</pubDate>
					<dc:creator>Alexandre</dc:creator>

					<description>
						<![CDATA[
						<p></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69689</guid>
					<title><![CDATA[Re: physical modeling of a struck membrane]]></title>
					<link>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69689</link>
					<pubDate>Mon, 15 Aug 2005 03:00:15 +0000</pubDate>
					<dc:creator>dan trueman</dc:creator>

					<description>
						<![CDATA[
						<p>we&#8217;ll be releasing a new version of PeRColate later this month with, <br />
among many other things, the Mesh2D algorithm, written by Julius Smith, <br />
and part of Perry Cook&#8217;s Synthesis Toolkit. Mesh2D is a 2D waveguide <br />
mesh.</p>
<p>dt</p>
<p>On Aug 11, 2005, at 4:23 PM, Titus Bellwald wrote:</p>
<p>> Hi,<br />
> has anyone help on physical modeling in general and of a struck <br />
> menbrane (such as a Timpani) in special.<br />
> Articles on waveguides generally come up with graphics much like <br />
> electronic diagrams with lots of triangles and squares &#8211; but where&#8217;s <br />
> the wave, and in MSP &#8211; how do i induce an oscillation to be shaped?<br />
> Is physical modeling in Max possible without the use of external c(++) <br />
> or Java programing (for the first i&#8217;m lacking knowledge and software <br />
> and for the latter max 4.5 as well)?<br />
> Thanx<br />
><br />
> Titus Bellwald<br />
></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69690</guid>
					<title><![CDATA[Re: physical modeling of a struck membrane]]></title>
					<link>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69690</link>
					<pubDate>Mon, 15 Aug 2005 09:51:20 +0000</pubDate>
					<dc:creator>nesa</dc:creator>

					<description>
						<![CDATA[
						<p>thanks, cool-sounding patch.</p>
<p>nesa</p>
						]]>
					</description>

					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69691</guid>
					<title><![CDATA[Re: physical modeling of a struck membrane]]></title>
					<link>http://cycling74.com/forums/topic/physical-modeling-of-a-struck-membrane/#post-69691</link>
					<pubDate>Mon, 15 Aug 2005 15:26:42 +0000</pubDate>
					<dc:creator>Alexandre</dc:creator>

					<description>
						<![CDATA[
						<p></p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/quicktime-track-markers-from-fcp-jitter/#post-23895</guid>
					<title><![CDATA[Quicktime Track &#8211; Markers from FCP-&gt;Jitter]]></title>
					<link>http://cycling74.com/forums/topic/quicktime-track-markers-from-fcp-jitter/#post-23895</link>
					<pubDate>Tue, 04 Oct 2005 03:43:59 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>Hello</p>
<p>Another one for the Hive Mind:</p>
<p>I would like to be able to view the markers that I place on quicktime  <br />
tracks from FCP  5. If I export a  video track from my sequence that  <br />
has markers, I am given the option to include all of my markers with  <br />
the saved out QT file. When reading this exported quicktime with  <br />
Jitter, I am able to see there is a timecode track, but I have not  <br />
been able to decipher how to get the frames the markers are on from  <br />
this extra track.</p>
<p>Ive checked the Jitter tutorials, and the Docs, and don&#8217;t see  <br />
anything specifically about this, or how to get data from other  <br />
tracks that dont necessarily contain video/audio data.</p>
<p>Essentially, id like to use the markers as metadata for &#8220;interesting  <br />
temporal points in a movie&#8221;, and synch them to BPM, so for example,  <br />
if I have a somewhat cyclical movie of someone walking, or some  <br />
process like a glass breaking, I can add a marker at that point, save  <br />
the file, read it in with Jitter and be able to interpolate the  <br />
proper speed to always land on these interesting points.</p>
<p>Make sense?</p>
<p>If I use a quicktime track, the metadata stays with the QT as well,  <br />
which is the most preferable and portable way of doing it.</p>
<p>Any hints?</p>
<p>Thanks</p>
<p>
v a d e //</p>
<p><a href="http://homepage.mac.com/doktorp/" rel="nofollow">http://homepage.mac.com/doktorp/</a><br />
<a href="mailto:doktorp@mac.com">doktorp@mac.com</a></p>
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				<item>
					<guid>http://cycling74.com/forums/topic/quicktime-track-markers-from-fcp-jitter/#post-68203</guid>
					<title><![CDATA[Re: Quicktime Track &#8211; Markers from FCP->Jitter]]></title>
					<link>http://cycling74.com/forums/topic/quicktime-track-markers-from-fcp-jitter/#post-68203</link>
					<pubDate>Tue, 04 Oct 2005 11:41:32 +0000</pubDate>
					<dc:creator>Jeremy Bernstein</dc:creator>

					<description>
						<![CDATA[
						<p>Sure. However&#8230;</p>
<p>FCP markers are stored, not in the Timecode track, but rather in a  <br />
Text (Chapter) track. At this time, there&#8217;s no way to get the data  <br />
out of a Text track using Jitter; neither the text nor the time  <br />
positions of the samples in it. This sort of thing has been on my to- <br />
do list for a while, though, and will hopefully get added at some point.</p>
<p>You may be able to do some fancy exporting and parsing of the Text  <br />
track using Jitter or AppleScript. From QT Player, I turned my Text  <br />
track into this file:</p>
<p> {QTtext}{font:Geneva}{bold}{clipToTextBox:on}{size:12}{textC olor: 0,  <br />
0, 0}{backColor: 65535, 65535, 65535}{justify:center}{timeScale:2997} <br />
 {width:720}{height:20}{timeStamps:absolute}{language:0}{text Encoding: <br />
256}<br />
[00:00:00.0000]<br />
Markierung 1<br />
[00:00:01.0903]<br />
{textEncoding:256}Markierung 2<br />
[00:00:02.1206]</p>
<p>You could do similar using Jitter&#8217;s export message, use regexp or js  <br />
to parse the data into time code values, and then convert these to  <br />
frame #s using the movie&#8217;s timescale information.</p>
<p>Sorry it&#8217;s not the easy solution I&#8217;m sure you were hoping for. I&#8217;ll  <br />
see what we can do for a future release of Jitter.</p>
<p>jb</p>
<p>Am 04.10.2005 um 05:43 schrieb vade:</p>
<p>> Essentially, id like to use the markers as metadata for  <br />
> &#8220;interesting temporal points in a movie&#8221;, and synch them to BPM, so  <br />
> for example, if I have a somewhat cyclical movie of someone  <br />
> walking, or some process like a glass breaking, I can add a marker  <br />
> at that point, save the file, read it in with Jitter and be able to  <br />
> interpolate the proper speed to always land on these interesting  <br />
> points.<br />
><br />
> Make sense?</p>
						]]>
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				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/quicktime-track-markers-from-fcp-jitter/#post-68204</guid>
					<title><![CDATA[Re: Quicktime Track &#8211; Markers from FCP->Jitter]]></title>
					<link>http://cycling74.com/forums/topic/quicktime-track-markers-from-fcp-jitter/#post-68204</link>
					<pubDate>Tue, 04 Oct 2005 12:49:15 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks Jeremy,</p>
<p>Its nice to know im at least pushing some boundaries. ;)</p>
<p>v a d e //</p>
<p><a href="http://homepage.mac.com/doktorp/" rel="nofollow">http://homepage.mac.com/doktorp/</a><br />
<a href="mailto:doktorp@mac.com">doktorp@mac.com</a></p>
<p>
On Oct 4, 2005, at 7:41 AM, Jeremy Bernstein wrote:</p>
<p>><br />
> FCP markers are stored, not in the Timecode track, but rather in a  <br />
> Text (Chapter) track. At this time, there&#8217;s no way to get the data  <br />
> out of a Text track using Jitter; neither the text nor the time  <br />
> positions of the samples in it. This sort of thing has been on my  <br />
> to-do list for a while, though, and will hopefully get added at  <br />
> some point.<br />
><br />
></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/switching-jit-gl-model/#post-23897</guid>
					<title><![CDATA[switching jit.gl.model]]></title>
					<link>http://cycling74.com/forums/topic/switching-jit-gl-model/#post-23897</link>
					<pubDate>Fri, 07 Oct 2005 11:25:39 +0000</pubDate>
					<dc:creator>Thijs Koerselman</dc:creator>

					<description>
						<![CDATA[
						<p>I want to switch different obj models for jit.gl.model during <br />
performance, but every time I change a model, jit.gl.render (including <br />
all other stuff that being rendered) seems to be stuck for a little <br />
while, making every switch very obvious and unusable.</p>
<p>I tried using a second dummy window + render-> drawto dummy -> switch <br />
file -> drawto normal window/render. This makes no difference.</p>
<p>How can I solve this? Thanks.</p>
<p>Thijs</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/switching-jit-gl-model/#post-68209</guid>
					<title><![CDATA[Re: switching jit.gl.model]]></title>
					<link>http://cycling74.com/forums/topic/switching-jit-gl-model/#post-68209</link>
					<pubDate>Fri, 07 Oct 2005 12:06:11 +0000</pubDate>
					<dc:creator>Thijs Koerselman</dc:creator>

					<description>
						<![CDATA[
						<p>I found 2 possible workarounds, but they are really annoying.</p>
<p>1: use different instances of gl.model for every model that you use, and <br />
switch render context using drawto. I have to keep sending all the <br />
position, material and other configurations to all of the models. Is <br />
this going to charge my gpu if the objects are not rendered to a window?</p>
<p>2: Bring all the different object together in one obj file and put them <br />
in different groups. I think this is a better one than the first, but <br />
also not very handy if have to make files with all the possible objects <br />
that you might want to use one day.</p>
<p>Please tell me there is a better way.</p>
<p>best, t_</p>
<p>Thijs Koerselman wrote:<br />
> I want to switch different obj models for jit.gl.model during <br />
> performance, but every time I change a model, jit.gl.render (including <br />
> all other stuff that being rendered) seems to be stuck for a little <br />
> while, making every switch very obvious and unusable.<br />
> <br />
> I tried using a second dummy window + render-> drawto dummy -> switch <br />
> file -> drawto normal window/render. This makes no difference.<br />
> <br />
> How can I solve this? Thanks.<br />
> <br />
> Thijs<br />
> <br />
> <br />
>  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; &#8212;&#8212;&#8212;<br />
> To unsubscribe, e-mail: <a href="mailto:max-msp-unsubscribe@cycling74.com">max-msp-unsubscribe@cycling74.com</a><br />
> For additional commands, e-mail: <a href="mailto:max-msp-help@cycling74.com">max-msp-help@cycling74.com</a><br />
> <br />
> </p>
<p>&#8211; </p>
<p>&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;</p>
<p><a href="http://www.nano-soundworks.com" rel="nofollow">http://www.nano-soundworks.com</a></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/switching-jit-gl-model/#post-68210</guid>
					<title><![CDATA[Re: switching jit.gl.model]]></title>
					<link>http://cycling74.com/forums/topic/switching-jit-gl-model/#post-68210</link>
					<pubDate>Fri, 07 Oct 2005 13:07:27 +0000</pubDate>
					<dc:creator>bertrand</dc:creator>

					<description>
						<![CDATA[
						<p>Hello,</p>
<p>I use your first workaround with no problems (50 to 100 models) to create<br />
models animations.</p>
<p>I was using the drawto message, and then I discover the &#8220;enable&#8221; flag.</p>
<p>From my experience, the objects that are not drawn are not charging the GPU.</p>
<p>Bertrand</p>
<p>2005/10/7, Thijs Koerselman
<thijskoerselman @gmail.com>:<br />
><br />
> I found 2 possible workarounds, but they are really annoying.<br />
><br />
> 1: use different instances of gl.model for every model that you use, and<br />
> switch render context using drawto. I have to keep sending all the<br />
> position, material and other configurations to all of the models. Is<br />
> this going to charge my gpu if the objects are not rendered to a window?<br />
><br />
> 2: Bring all the different object together in one obj file and put them<br />
> in different groups. I think this is a better one than the first, but<br />
> also not very handy if have to make files with all the possible objects<br />
> that you might want to use one day.<br />
><br />
> Please tell me there is a better way.<br />
><br />
> best, t_<br />
><br />
><br />
><br />
> Thijs Koerselman wrote:<br />
> > I want to switch different obj models for jit.gl.model during<br />
> > performance, but every time I change a model, jit.gl.render (including<br />
> > all other stuff that being rendered) seems to be stuck for a little<br />
> > while, making every switch very obvious and unusable.<br />
> ><br />
> > I tried using a second dummy window + render-> drawto dummy -> switch<br />
> > file -> drawto normal window/render. This makes no difference.<br />
> ><br />
> > How can I solve this? Thanks.<br />
> ><br />
> > Thijs<br />
> ><br />
> ><br />
> >  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; &#8212;&#8212;&#8212;<br />
> > To unsubscribe, e-mail: <a href="mailto:max-msp-unsubscribe@cycling74.com">max-msp-unsubscribe@cycling74.com</a><br />
> > For additional commands, e-mail: <a href="mailto:max-msp-help@cycling74.com">max-msp-help@cycling74.com</a><br />
> ><br />
> ><br />
><br />
> &#8211;<br />
><br />
> &#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;<br />
> <a href="http://www.nano-soundworks.com" rel="nofollow">http://www.nano-soundworks.com</a><br />
><br />
><br />
>  &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; &#8212;&#8212;&#8212;<br />
> To unsubscribe, e-mail: <a href="mailto:max-msp-unsubscribe@cycling74.com">max-msp-unsubscribe@cycling74.com</a><br />
> For additional commands, e-mail: <a href="mailto:max-msp-help@cycling74.com">max-msp-help@cycling74.com</a><br />
><br />
></thijskoerselman></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/switching-jit-gl-model/#post-68211</guid>
					<title><![CDATA[Re: switching jit.gl.model]]></title>
					<link>http://cycling74.com/forums/topic/switching-jit-gl-model/#post-68211</link>
					<pubDate>Fri, 07 Oct 2005 13:16:02 +0000</pubDate>
					<dc:creator>Thijs Koerselman</dc:creator>

					<description>
						<![CDATA[
						<p>
bertrand wrote:<br />
> Hello,<br />
> <br />
> I use your first workaround with no problems (50 to 100 models) to <br />
> create models animations.<br />
> <br />
> I was using the drawto message, and then I discover the &#8220;enable&#8221; flag.<br />
> <br />
>  >From my experience, the objects that are not drawn are not charging <br />
> the GPU.<br />
> <br />
> Bertrand<br />
> </p>
<p>Thanks Bertrand, that&#8217;s good news. I couldn&#8217;t really use the second <br />
option after all, because it makes the original function of drawgroup <br />
useless. I&#8217;m really happy that the first one seems to be no problem.</p>
<p>best, Thijs</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/isight-controls/#post-23898</guid>
					<title><![CDATA[ISight controls]]></title>
					<link>http://cycling74.com/forums/topic/isight-controls/#post-23898</link>
					<pubDate>Fri, 14 Oct 2005 15:30:20 +0000</pubDate>
					<dc:creator>ovt visuals</dc:creator>

					<description>
						<![CDATA[
						<p>Is there an object or a patch to turn off the auto controls in the <br />
isight?  I searched the list, but couldn&#8217;t find anything.  I&#8217;m would <br />
like to have the same controls that <a href="http://www.ecamm.com/mac/iglasses/" rel="nofollow">http://www.ecamm.com/mac/iglasses/</a> <br />
has.  It&#8217;s awesome!  I tried to use it with Max, but it doesn&#8217;t work.</p>
<p>Thanks!</p>
<p>Brian Dressel</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/isight-controls/#post-68232</guid>
					<title><![CDATA[Re: ISight controls]]></title>
					<link>http://cycling74.com/forums/topic/isight-controls/#post-68232</link>
					<pubDate>Fri, 14 Oct 2005 15:33:03 +0000</pubDate>
					<dc:creator>Jeremy Bernstein</dc:creator>

					<description>
						<![CDATA[
						<p>Check out the jit.qt.grab help patch: there&#8217;s a subpatch called  <br />
iidc_support which has all of the stuff you need to do this.</p>
<p>jb</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/javascript-xml-parsing/#post-23899</guid>
					<title><![CDATA[Javascript XML parsing]]></title>
					<link>http://cycling74.com/forums/topic/javascript-xml-parsing/#post-23899</link>
					<pubDate>Tue, 08 Nov 2005 20:58:58 +0000</pubDate>
					<dc:creator>Jason Harlan</dc:creator>

					<description>
						<![CDATA[
						<p>Hi &#8211; I&#8217;m new to the list and a month into Max.</p>
<p>I tried instantiating an XML parser in Javascript, in Max/MSP, and couldn&#8217;t<br />
find one. This seems unfortunate. Am I missing something? Is there one<br />
included? ( I tried DOMParser and searched for sample code )</p>
<p>I finally used a parser built out of regular expressions &#8211; which works I<br />
guess. Though, it&#8217;s not super clean.</p>
<p>I tried using [ detox ] and the tap parser, though they didn&#8217;t load the file<br />
contents into a DOM tree like structure I&#8217;m familiar with.</p>
<p>Thanks for any thoughts.</p>
<p>Jason Harlan<br />
Visiting Researcher &#8211; USC Interactive Media Division</p>
<p><a href="http://interactive.usc.edu" rel="nofollow">http://interactive.usc.edu</a></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/javascript-xml-parsing/#post-68239</guid>
					<title><![CDATA[Re: Javascript XML parsing]]></title>
					<link>http://cycling74.com/forums/topic/javascript-xml-parsing/#post-68239</link>
					<pubDate>Tue, 08 Nov 2005 21:19:18 +0000</pubDate>
					<dc:creator>Jennek Geels</dc:creator>

					<description>
						<![CDATA[
						<p>The Document Object Model and JavaScript are separate entities.<br />
They only happen to meet in your web browser.</p>
<p>You could acces the DOM without JavaScript, for example with XSLT.<br />
And you can do things in JavaScript without the DOM.<br />
Also known as Core JavaScript, which is what Max has adopted.<br />
HtH<br />
-jennek</p>
						]]>
					</description>

					
					
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