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MaxMSP output to UnrealDevelopmentKit

January 3, 2013 | 2:45 pm

Hi there

I am a Game Designer, and would like to try my hand at a music/rhythm game. I am most comfortable with the UDK engine – but i am aware that this isn’t considered the best for music games, but i’d like to experiment :)

Is it possible for me to utilise MaxMSP to process a song, outputting information like pitch, tempo, high, low and mid gains etc. to change the game environment or challenge. If you are wondering what I mean then a game like Audiosurf is a great example:

If anyone could tell me if MaxMSP is capable of this, point me in the direction of how to do it, or if Max is not best suited to this what might be?


January 4, 2013 | 12:48 am

the probably best way to do it is to communicate between applications through OSC (OpenSoundControl) over a local network. But there is an existing external which allows extended communication between MaxMSP and teh Unity game engine, it’s called myu ; look here :

January 4, 2013 | 2:42 am

As it stands in the game audio community that I’ve seen so far, it seems that MaxMSP is best suited for prototyping either a synth, dsp effect or engine/variable control system. There isn’t much compatibility as far as full integration in terms of MaxMSP as a full blown in game sound engine. Pd has had better luck with game integration with libpd, but not for Unreal.

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