Jul 1, 2011 at 7:07pm
Anyone in the NYC area feel like getting together and sorting this out for me? I understand what a msd system is. I even got msd3d working but I’m just completely confused about how mc.pmpd works. If you’re interested email me. I’ll gladly pay for tutoring.
Jul 2, 2011 at 5:18pm
you have to created a group name with an id.
you can copy this (an exemple) on each object and change id (first mass id 1, second id 2,…..) :
mc.pmpd.mass2d tic @D 0.01 @XY 0.5 0.5 @Xmin 0. @Xmax 1. @Ymin 0. @Ymax 1. @M 5. @gr mass @id 1
if you want to make different group you have to change the name group (gr) and repeat the process.
“tic” be a bang receive, from the clock render for exemple
make the same for link object and other….
mc.pmpd.link2d tic @c1 mass.1 @c2 mass.2 @K 0.1 @D 0.05 @D2 0.05 @L 0.1 @show 1 @gr link @id 1
Jul 2, 2011 at 6:50pm
I’m trying to write an abstraction that creates a cloth like this.
Attached is what I have so far.
Jul 2, 2011 at 6:51pm
and thanks very much for your response and any help!
Jul 3, 2011 at 12:21pm
a) for fix mass : used argument @solo 1, for don’t fall apart you have to used a pmpd.iplane to define a limit space.
sincerely if you like to created a cloth like your link i advise you to used msd3D. it be more lighter if you used lot of mass and more easy and fast to construct a complex system. but you can’t have a bounds detection…
i have work on 2D sytem based on poly to managed complex system and generate lot of mass with pmpd, i actually work on a 3D system but not ready now. I can informed you when he’s ok…
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