mixing aliasing within ogl context

Mar 13, 2007 at 3:00pm

mixing aliasing within ogl context


I’m building a 3D UI and I’d really love to render the 3d scene of
anti-aliased shapes and overlay it with non-anti-aliased (@ortho 2) text and
shapes. The problem is that individual objects have @antialias but only for
lines, and switching @fsaa on and off in one drawing pass is not possible
because it will build a new drawing context.

I guess it’s not possible, but I’m really hoping someone can prove me
wrong…. please! small 2d text looks sooooo much better when its not

hmm just now got the idea that maybe its possible to use shaders for
anti-aliasing while having fsaa turned off… any ideas?

cheers, -thijs


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