Forums > Jitter

model.anim.blend from jitter examples folder (model) not working

December 7, 2013 | 10:13 pm

why?

osx 10.8.5, max 6.15 32bit

Attachments:
  1. Screen-Shot-2013-12-08-at-16.04.10
  2. Screen-Shot-2013-12-08-at-16.00.33

December 7, 2013 | 11:40 pm

I tried to figure out what you’re talking about, but I’ve got no clue. I do not know where you found this example but it would be helpful to link to it or tell us where to find it.

Also, if you really think somethings broken, it is probably helpful to post your computer specs/Max version.

Good luck!


December 8, 2013 | 10:25 pm

Oh! I found the example now! Sorry!

Max became non-responsive the first two times I tried to load it. The third time I loaded it it seemed to work perfectly, I got output of a wireframe samurai.

Here’s my specs:

Windows 8.1
Max 6.1.3 32 bit


December 9, 2013 | 4:35 am

but can you fade between 2 different animations with your wireframe samurai without make him disappearing?


December 9, 2013 | 11:00 am

hi tobias.
i believe this is a result of a past upgrade where the library we use for loading 3d models (assimp) changed the way they load certain mesh formats (specifically the ogre .mesh.xml format).

unfortunately, both the assimp library and the mesh format specification are out of our hands, so there’s little we can do to rectify this.

however, model-animation blending should still work for other mesh file formats.
if you can provide an example where this is not the case, please pass along.


December 9, 2013 | 1:53 pm

Tobias: On second thought, no, the animations don’t seem to work correctly for me. As you say, the samurai seems to disappear when an animation is meant to play.


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