modulating geometry in jitter

Jan 20, 2006 at 7:01pm

modulating geometry in jitter

hello all,
i’m completely new to jitter so any help is greatly apreciated.

I’m trying to build a 3d object whose geometry is dictated by data being fed to it.
wich jit object (if any) can allow mw to do this?

thanks

#24013
Jan 20, 2006 at 7:27pm

Hi,

The quick answer is “most any of them.”

Read the “Geometry Under the Hood” chapter of the tutorials, and
anything else you find you need to read in order to understand it.
If you are new to Jitter, this will probably be all of the tutorials.

Jit.gl.mesh has come along since the first tutorials were written,
and should offer improved performance, not to mention patchability,
over sending your geometry direct to jit.gl.render.

-Randy

#68839
Jan 22, 2006 at 11:51pm

Thanks,

I’m on it

see you

#68840
Sep 13, 2006 at 1:22pm

hi, what features are more patchable in the most recent version of jitter than isn’t stated in the tutorials. I picked up jitter more or less from working from the tutes so any advice regarding OPENGL manipulation would be helpful thanks.

#68841
Sep 13, 2006 at 3:23pm

#68842

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