Jul 20, 2009 at 7:47pm
I have spent quite a bit of time thinking of and conceptualizing ways to motion track for gallery installations. In the past, I’ve used sensors, a theremin, etc. but this time my goal was to create a reliable, bullet-proof motion tracking system for an installation where I will not be able to help install.
The challenge is to get fairly good data, no matter what kind of lighting conditions, number of people etc. – without a complex set up. I experimented with the cv.jit objects, which I think could work but require some set up. The centroids.blob could work, but the tracking jumps around erratically depending on the lighting and what is being seen.
I finally settled on simple frame differencing, based on Andrew’s Hold Still patch. I simply divided the capture into 4 vertical slices and use that to track overall left to right movement. It seems to work pretty reliably, especially for my application which will be to pipe this data into a gaming engine.
The only requirement is that the camera be in a stable position pointing at the viewer/room. There may be a slight threshold adjustment needed, but so far this works as is in many lighting situations.
I thought I would share my patch and see if anyone had suggestions for improvement or even simpler approaches. Eventually I will scale this up to 10 slices to see if I get slightly smoother movements. I would be interested in suggestions on how to smooth the end data, which is simply a mean of the last 12 triggered slices. Or, advice on simply how to make the code more elegant!
It seems a little cludgy, with 4 jit.3m objects, but it does work well.
(Let me know if there is a better way to post a Max 5 patch, this is a copy as compressed code…)
– Pasted Max Patch, click to expand. –
Copy all of the following text.Then, in Max, select New From Clipboard.
You must be logged in to reply to this topic.