Mouse events "passing through" UI object?

Jun 30, 2011 at 10:27pm

Mouse events "passing through" UI object?

I have my own UI object on the top of some other UI objects.
Is there a way to force my top UI object not to respond to some given mouse events (e.g. mousewheeling), but let them pass through to the bottom one, so that it will be this latter to respond?


Jun 30, 2011 at 11:15pm

Please, check out this thread:

- Luigi

Jul 1, 2011 at 11:58pm

Thanks Luigi, but unfortunately the method pointed out seem to work for mouse click events, whereas I’d love to have a way to let mousewheeling (and only mousewheeling) pass through.

Does anybody know if there is some sort of “wheeltest” method, just as there is a “hittest” method?

Thanks again,


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