Apr 5, 2006 at 9:40pm
jit.gl.model contect @shader pass1 pass2
Or, is there another method that I’m not aware of for processing
Apr 5, 2006 at 10:11pm
Unfortunately not in as easy a fashion as you describe below. You’ll
Apr 11, 2006 at 11:24am
hi, i almost missed this post.
can you explain a bit what binding/unbind shaders in a chain like this
i bring this up because i’ve written patches where multiple
let’s say i wanted to use the contrast shader, then pipe the output
Apr 11, 2006 at 11:07pm
On Apr 11, 2006, at 4:24 AM, evan.raskob wrote:
> can you explain a bit what binding/unbind shaders in a chain like
It is just like binding a shader for use in an object with the
> is that was slab does, if you have a chain of slabs?
This is what slab does on a *per pass* basis. Slabs do *not*
Note that you can use subroutines in GLSL. So you might just want to
Apr 12, 2006 at 8:55am
Thanks for the info Joshua, I will need to read more about
You must be logged in to reply to this topic.