Multiple buffers playing when not wanted

Feb 21, 2013 at 2:18pm

Multiple buffers playing when not wanted

Hello. I have a problem with incorporating multiple instances of buffer. I want to trigger an individual buffer with an individual sound from a specified argument. However when I use patcher to divide the patch it starts to play all the buffers on top of each other even if the specified arguments do not match.

i only want one sound playing at a time for the “p Weather” section of the patch.

Can anyone see where i have been going wrong with this?

– Pasted Max Patch, click to expand. –
#66643
Feb 25, 2013 at 3:12am

Not sure if you figured it out, but the #0 and #1 arguments are only for use in abstractions/bpatchers, where they’re replaced by the arguments given to the bpatcher or the abstraction’s object box.

Looks like an interesting project!

#239880

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