multiplying floats
hi forum,
i am multiplying two (7bit) MIDI faders to gain higher resolution (8bit) for a DMX signal.
so far this is what i got:
Max Patch
Copy patch and select New From Clipboard in Max.
it works. but it seems unelegant?
also, if i replace the '* 1.' with a simple '*' the floats get treated as integers. is there a way to force float multiplication without predefining the second component?
cheers,
/j
Max Patch
Copy patch and select New From Clipboard in Max.
This ?
cheers jan.
without seeing your patch: * 0.
hth o
In this case it might be easier to use [pak 0. 0.] into your [* 1.] object.
o s: wouldn't this just predefine the second component as 0?
thanks for all the input guys! :)