multiplying floats

jsr_'s icon

hi forum,

i am multiplying two (7bit) MIDI faders to gain higher resolution (8bit) for a DMX signal.

so far this is what i got:

Max Patch
Copy patch and select New From Clipboard in Max.

it works. but it seems unelegant?

also, if i replace the '* 1.' with a simple '*' the floats get treated as integers. is there a way to force float multiplication without predefining the second component?

cheers,
/j

Jan M's icon
Max Patch
Copy patch and select New From Clipboard in Max.

This ?

cheers jan.

o s's icon

without seeing your patch: * 0.

hth o

Luke Hall's icon

In this case it might be easier to use [pak 0. 0.] into your [* 1.] object.

jsr_'s icon

o s: wouldn't this just predefine the second component as 0?

thanks for all the input guys! :)