Mute sfplay

Jan 4, 2013 at 12:03am

Mute sfplay

I can’t seem to find a way of doing what you would assume would be an easy task of putting a mute between sfplayer and ezdac.

Am I missing something?! I have 4 instances of sfplay all being controlled by the same metro, so they all start looping at the same time. I just want to be able to control the sfplay output of each one independently by muting and unmuting…

#65907
Jan 4, 2013 at 12:16am

Hi
try this

– Pasted Max Patch, click to expand. –

and then try what Gregory suggests (hint: it has to do with the extensive Max tutorials)

Have fun :)

Brendan

#237360
Jan 4, 2013 at 12:11pm

I ended up doing this (working in stereo). Any opinions? Seems like a very clumsy way to do it but it works. One note mute, next note on keyboard unmute.

`

– Pasted Max Patch, click to expand. –

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#237361
Jan 4, 2013 at 12:50pm

Hi
I wouldn’t say it was clumsy, just some extraneous objects in your patch which could be optimized – this always helps in the future as your patch grows larger and you need to troubleshoot or further refine it:

– Pasted Max Patch, click to expand. –

When you look at any objects’ helpfile, try exploring the See Also link to find objects that perform similar or related functions; it’s a REALLY good learning resource often overlooked.

Brendan

#237362
Jan 4, 2013 at 1:12pm

……….

for example, in addressing your query, I knew I needed an object like [bucket]: the See Also link led me to the [decode] object which I never used before, never knew existed, and it’s fekn brilliant

Brendan

#237363

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