.MXO and .MXE Files

Mar 23, 2007 at 4:14pm

.MXO and .MXE Files

Hey guys,

Currently, I’m trying to get a patch of mine working under the windows side of this computer; however, I’m stuck fighting to get an external working… In OS X the external extension is .mxo and in XP it’s .mxe. Unfortunately, the external (aka.mouse) is not downloadable for windows application.

Is there any way around this?

Thanks,
Kyle

#30990
Mar 27, 2007 at 7:29pm

Unfortionatly your out of luck there, – the externals would have to be played with and re-compiled by their creator :S

However, all is not lost, what are you looking to do with the aka patch? If you are just looking to report the mouses position, button presses etc- you can probbaly do it with the hi object and a bit of fiddling.

If you are looking at the other side – controlling the mouse- you may have more difficulty – looking at the max objects database – f0.mouse_move may be adaptable to this purpose.

Other than that – you’d probably have to learn C or something and write your own

Good luck

T

#99851
Mar 27, 2007 at 8:07pm

Thank you for the reply Trum! Up until this point I’ve been re-writing the aka.mouse patch source code with windows API… It has been yucky to say the least. Maybe f0.mouse_move will do the trick.

Thanks again!
Kyle

#99852
Mar 27, 2007 at 8:22pm

My apologies for the double post. f0.mouse_move is great (and works in windows!) except it is missing the ability to click the mouse… My journey is not yet over.

Kyle

#99853
Mar 27, 2007 at 8:43pm

Glad it helps for at least most of it. Maybe theres something you can do with javascript. At least it’ll help that its now only the mouse click and not the whole kaboodle (or however you spell that)

If you were using OSX i’d probably be able to tell you an easy way using Shell but I dont use PC’s as much as I used to so cant think of a way of doing it:S

Best of luck once more

T

#99854
Mar 27, 2007 at 8:49pm

f0.mouse_move is a rather wild bronco to ride… Getting it to do what I want does not seem possible. I might be better off continuing my work on aka.mouse. Ah well, one day this will work.

Thanks again Trum,
Kyle

#99855

You must be logged in to reply to this topic.