I have a patch with 3 identical BPatchers. I have specified offsets to navigate to various points in the sub patch. The problem is that the offsets keep changing so that the postion is incorrect. I haven’t changed the sub patch in any way (in fact it is embedded). Does anybody have any idea how to make the BPatcher behave?
do you always save the patcher (the bpatcher one) in the same position ? (the position which is for you 0,0 when using in bpatcher)
I have not changed the position of any of my patches. I could understand the problem if I had gone back to my original sub patch (the one in the bpatcher) and done some editing, but I have not done this. I don’t know if this answers your question?
Would it be a lot of work for you to post a patch that illustrates the problem?
could it be that you are trying to initialize the position
of your bpatcehrs from within the bpatcher using a lodbang
or arguments to bpactehr?
that might not work due to execcution order.
set the position to the bpatcher object or with messegs from outside.
Andy Brennan schrieb:
> Hi, I have a patch with 3 identical BPatchers. I have specified
> offsets to navigate to various points in the sub patch. The problem
> is that the offsets keep changing so that the postion is incorrect. I
> haven’t changed the sub patch in any way (in fact it is embedded).
> Does anybody have any idea how to make the BPatcher behave?
Is there a reason to embed it? I can’t think of any useful need. I guess
the positioning is relative to the parent patcher if you embed it. Just
don’t, it doesn’t have any benefits…
Its also impossible to know what’s inside of your bpatchers, unless you
send them separately…
You must have a 42" screen, I get only one fourth of your patch onto my
The length of the patch is the very reason I want to use a bpatcher. The offset then accesses various parts of the long patch – The patch being a multislider acting as a step sequencer – the length incorporating many octaves.
I have it working now as long as I don’t embed the patch as mentioned by Julien.