new Humanoid recipe

Feb 15, 2012 at 11:47pm

new Humanoid recipe

Now that Max 6.0.4 is released, I can finally share this cool new Jitter recipe that demonstrates using jit.anim.node and jit.gl.gridshape to create a poseable figure. I’m sure you can come up with better looks for this thing, but this should give you an idea of how to create hierarchical transformations with jit.anim.node. Try using jit.anim.drive to animate the joints or using different jit.gl. objects.

– Pasted Max Patch, click to expand. –
#61805
Feb 16, 2012 at 7:14am

fantastic! thanks Andrew -

(would it be possible to generate a blobby humanoid by somehow feeding this into something like Ben Bracken’s amazing distancefunctions.maxpat from the Gen patch-a-day thread?)

#223145
Feb 16, 2012 at 10:04am

Nice!

#223146
Feb 16, 2012 at 12:56pm

Great example Andrew,
to pseudostereo here, may be a starting example for your request…
But i’m sure there is a better solution ?

mathieu

Attachments:
  1. PseudoMetaBall.zip
#223147

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