Forums > Beta

New objects discovered so far in Max 6

October 18, 2011 | 6:12 pm

Max:
attrui
dict family (13 objects)
error
getattr
join
jstrigger
override
routepass
unjoin

MSP:
filterdesign
filterdetail
fzero~
frameaverage~
framesmooth~
gen~
plot~
polybuffer~
scale~ (long awaited)

Jitter
jit.axis2quat
jit.euler2quat
jit.quat2axis
jit.quat2euler
jit.phys family (9 objects)
jit.anim (3 objects)
jit.gen
jit.gencoords
jit.gl.camera
jit.gl.light
jit.gl.lua
jit.gl.material
jit.gl.node
jit.gl.path
jit.gl.picker
jit.gl.pix
jit.gl.physdraw
jit.gl.skybox
jit.mgraphics
jit.pix

Not new but much improved :
poly~ (anti-aliasing filter when upsampling) YESSSSSSSSSSS
vst~ (opens AudioUnit plug-ins too)
cycle~ (size and position in buffer~ set freely) YESSSSSSSSSSS AGAIN


October 18, 2011 | 8:45 pm

Salut Roald,

some of the objects you discovered were already in Max5 (jstrigger), and even Max4 (error) ;-). It’s what’s nice about new versions, you have to explore the software again.

Did some objects disappear? It unfortunately happens sometimes, in a very silent way…

p


October 18, 2011 | 8:54 pm

Yes, there are some other objects I believed to be new and realized later they existed in previous versions yet. Those you mention escaped my attention.

It’s like opening a dictionary and discovering words you’ve never heard about before. Worth a few mistakes…


October 19, 2011 | 9:39 pm

fzero seems pretty cool


October 19, 2011 | 9:57 pm

Nice to have proper multiple input list concentation (join) with having to result to java!


October 20, 2011 | 12:41 am

Anim.gl.node


October 21, 2011 | 8:08 am

@Roald, is [override] definitely in Max 6? I can’t find it… I opened Max 5 to try, and it’s there but doesn’t seem to do anything (no help patch either).

Just checking, awesome list btw! Thanks for putting it together.


October 21, 2011 | 2:19 pm

[Progress]!


October 22, 2011 | 10:14 pm

@Andrew: I reported the problem with override being listed but unusable to C74 and got this answer:
"Thanks, the override object doesn’t actually do much of anything and was removed for the next update."

@tegid o: progress, what an interesting animal!


November 3, 2011 | 9:22 am

I like the discovery part, but I would truly appreciate an official list :P


November 4, 2011 | 12:24 pm

I saw somebody else talked about override :)


November 5, 2011 | 2:15 am

I thought I’d quickly instantiate each of these objects to get an idea of their purpose.

However, I’m curious about the way that [attrui] seems to work.

The paradigm of Max is (I thought) that data is sent from the outlet of one object to the input of another object, i.e, unidirectional.

Yet the [attrui] seems to be sending a message and somehow getting some stuff back. Even more odd, the [attrui] seems to get information (the list of attributes) of the object to which it is connected BEFORE any messages get sent.

Clearly, some information is being passed back when the connection is being made, but that’s an implementation issue. (Do all Max externals have to implement the ability to send attributes back?)

Conceptually however, this mechanism seems to break the Max "event-driven" paradigm. Should the behavior of [attrui] be considered to be a "hack" or is there supposed to be an official notion of two-way communication that I never noticed before and that should be leveraged more?


November 5, 2011 | 9:03 am

[grab] also does this.


November 5, 2011 | 1:03 pm

Ok….still begs the question of how this fits in to the paradigm


November 19, 2011 | 10:40 am

attrui uses some new API for doing this. This is not a hack at all ;-) attrui is just aware of the attribute of the object(s) it’s connected too. Some other objects already use this kind of "back and forth connection": getattr, pattr, playbar are in the same club ;-)


November 20, 2011 | 3:12 pm

Hi emmanuel,

speaking about playbar, nobody commented this topic yet:

http://cycling74.com/forums/topic.php?id=35914

p


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