No hanging tones in c-sound

Jun 14, 2011 at 12:45pm

No hanging tones in c-sound

Hi,

How do I avoid hanging tones (overlapping tones on one channel) in C-sound?

How do I modify the help patch in C-sound, so that I avoid the above?

When using the c-sound help patch in c-sound and playing tones fast after each other, I eventually get some annoying hanging tones … do I need to go into the csound document and modify something??

Thanks for your help!

Kaspar

#57598
Jun 18, 2011 at 1:29pm

No offense … but probably better to post this in a Csound forum …

Though there might be some Csound geeks, here it’s all about Max/MSP/Jitter.

;)

Jan

#206411
Jun 18, 2011 at 1:29pm

No offense … but probably better to post this in a Csound forum …

Though there might be some Csound geeks, here it’s all about Max/MSP/Jitter.

;)

Jan

#206466
Jun 19, 2011 at 3:05pm

well, with csound, you get what you ask for. Reduce the length of the notes that are offending. all csound notes are text lines that have the form:
i ref startTime endTime …some other parameters…
these are being created and sent to csound~ object somewhere in the patch, with an ‘e ‘ prepended to note line to tell the msp csound~ object :”this is a new score event”.
If the issue is notes playing too long, the problem is with the endtime values of the score note events that are being fed to csound.

hope that helps

#206414
Jun 19, 2011 at 3:05pm

well, with csound, you get what you ask for. Reduce the length of the notes that are offending. all csound notes are text lines that have the form:
i ref startTime endTime …some other parameters…
these are being created and sent to csound~ object somewhere in the patch, with an ‘e ‘ prepended to note line to tell the msp csound~ object :”this is a new score event”.
If the issue is notes playing too long, the problem is with the endtime values of the score note events that are being fed to csound.

hope that helps

#206467

You must be logged in to reply to this topic.