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No hanging tones in c-sound

June 14, 2011 | 12:45 pm

Hi,

How do I avoid hanging tones (overlapping tones on one channel) in C-sound?

How do I modify the help patch in C-sound, so that I avoid the above?

When using the c-sound help patch in c-sound and playing tones fast after each other, I eventually get some annoying hanging tones … do I need to go into the csound document and modify something??

Thanks for your help!

Kaspar



Jan
June 18, 2011 | 1:29 pm

No offense … but probably better to post this in a Csound forum …

Though there might be some Csound geeks, here it’s all about Max/MSP/Jitter.

;)

Jan



Jan
June 18, 2011 | 1:29 pm

No offense … but probably better to post this in a Csound forum …

Though there might be some Csound geeks, here it’s all about Max/MSP/Jitter.

;)

Jan


June 19, 2011 | 3:05 pm

well, with csound, you get what you ask for. Reduce the length of the notes that are offending. all csound notes are text lines that have the form:
i ref startTime endTime …some other parameters…
these are being created and sent to csound~ object somewhere in the patch, with an ‘e ‘ prepended to note line to tell the msp csound~ object :"this is a new score event".
If the issue is notes playing too long, the problem is with the endtime values of the score note events that are being fed to csound.

hope that helps


June 19, 2011 | 3:05 pm

well, with csound, you get what you ask for. Reduce the length of the notes that are offending. all csound notes are text lines that have the form:
i ref startTime endTime …some other parameters…
these are being created and sent to csound~ object somewhere in the patch, with an ‘e ‘ prepended to note line to tell the msp csound~ object :"this is a new score event".
If the issue is notes playing too long, the problem is with the endtime values of the score note events that are being fed to csound.

hope that helps


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