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		<title>Cycling 74  &#187;  Topic: (no subject)</title>
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		<link>http://cycling74.com/forums/topic/no-subject-12/feed</link>
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		<pubDate>Tue, 18 Jun 2013 19:35:35 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/no-subject-12/#post-33548</guid>
					<title><![CDATA[(no subject)]]></title>
					<link>http://cycling74.com/forums/topic/no-subject-12/#post-33548</link>
					<pubDate>Wed, 05 Sep 2007 20:17:37 +0000</pubDate>
					<dc:creator>matthieu.tercieux</dc:creator>

					<description>
						<![CDATA[
						<p>how it is possible to put the respective color of the pixels at the<br />
mvie one?<br />
please</p>
<p>#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 1;<br />
#P newex 366 21 66 196617 loadmess 15;<br />
#P newex 124 175 80 196617 jit.gl.handle foo;<br />
#P comment 375 88 41 196617 DIM;<br />
#P newex 338 130 33 196617 s rez;<br />
#P newex 464 110 71 196617 prepend shape;<br />
#P user ubumenu 464 85 72 196617 0 1 1 0;<br />
#X add sphere;<br />
#X add torus;<br />
#X add cylinder;<br />
#X add opencylinder;<br />
#X add cube;<br />
#X add opencube;<br />
#X add plane;<br />
#X add circle;<br />
#X prefix_set 0 0 <none> 0;<br />
#X pattrmode 1;<br />
#P number 417 86 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P message 335 109 56 196617 dim $1 $1;<br />
#P newex 124 192 82 196617 jit.gl.render foo;<br />
#P message 545 457 93 196617 color $1 $2 $3 $4;<br />
#P newex 320 415 71 196617 prepend shape;<br />
#P user ubumenu 320 390 72 196617 0 1 1 0;<br />
#X add sphere;<br />
#X add torus;<br />
#X add cylinder;<br />
#X add opencylinder;<br />
#X add cube;<br />
#X add opencube;<br />
#X add plane;<br />
#X add circle;<br />
#X prefix_set 0 0 </none><none> 0;<br />
#X pattrmode 1;<br />
#P toggle 758 579 15 0;<br />
#P message 759 605 66 196617 floating $1;<br />
#P message 686 609 68 196617 fullscreen $1;<br />
#P toggle 669 609 15 0;<br />
#P newex 711 584 35 196617 sel 27;<br />
#P newex 669 584 40 196617 key;<br />
#P newex 320 462 20 196617 t b;<br />
#P message 346 457 173 196617 position $1 $2 $3 , glcolor $4 $5 $6;<br />
#P newex 320 337 41 196617 jit.iter;<br />
#P toggle 124 85 18 0;<br />
#P newex 124 103 57 196617 qmetro 80;<br />
#P newex 124 150 58 196617 t erase b b;<br />
#P window linecount 2;<br />
#P newex 320 495 326 196617 jit.gl.gridshape foo @lighting_enable 1<br />
@depth_enable 1 @automatic 1 @scale 0.06 0.06 0.06 @blend_enable 0<br />
@smooth_shading 1 @texture;<br />
#P window linecount 1;<br />
#P newex 686 627 227 196617 jit.window foo @depthbuffer 1 @fsaa 1 @sync 1;<br />
#P message 562 154 30 196617 read;<br />
#P newex 569 195 63 196617 jit.qt.movie;<br />
#P newex 567 174 33 196617 r rez;<br />
#P newex 445 210 33 196617 r rez;<br />
#P newex 331 247 33 196617 r rez;<br />
#P window linecount 2;<br />
#P comment 393 302 120 196617 offset vertex positions by displacement;<br />
#P window linecount 1;<br />
#P newex 322 305 64 196617 jit.op @op +;<br />
#P newex 322 268 130 196617 jit.matrix 5 float32 20 20;<br />
#P newex 444 233 209 196617 jit.matrix 3 float32 20 20 @planemap 5 6 7;<br />
#P newex 376 286 65 196617 jit.op @op *;<br />
#P newex 323 162 226 196617 jit.gl.gridshape @matrixoutput 1 @shape sphere;<br />
#P connect 16 0 18 0;<br />
#P connect 16 0 17 0;<br />
#P connect 16 0 27 0;<br />
#P connect 29 0 12 0;<br />
#P connect 29 0 0 0;<br />
#P connect 29 0 33 0;<br />
#P connect 29 0 9 0;<br />
#P connect 32 0 0 0;<br />
#P connect 32 0 9 0;<br />
#P connect 13 2 0 0;<br />
#P connect 13 2 9 0;<br />
#P connect 4 0 16 0;<br />
#P fasten 0 0 3 0 328 185 327 185;<br />
#P fasten 0 0 2 0 328 185 449 185;<br />
#P connect 36 0 30 0;<br />
#P connect 1 0 4 1;<br />
#P connect 24 0 23 0;<br />
#P connect 8 0 9 0;<br />
#P connect 10 0 9 0;<br />
#P fasten 19 0 20 0 710 601 710 586;<br />
#P connect 9 0 1 1;<br />
#P connect 22 0 11 0;<br />
#P connect 23 0 11 0;<br />
#P fasten 21 0 22 0 685 624 685 609;<br />
#P fasten 20 0 21 0 716 606 674 606;<br />
#P connect 2 0 1 0;<br />
#P fasten 31 1 32 0 500 104 469 104;<br />
#P connect 7 0 2 0;<br />
#P connect 30 0 29 0;<br />
#P fasten 17 0 12 0 351 483 325 483;<br />
#P connect 18 0 12 0;<br />
#P connect 26 0 12 0;<br />
#P connect 27 0 12 0;<br />
#P fasten 25 1 26 0 356 409 325 409;<br />
#P connect 3 0 4 0;<br />
#P connect 6 0 3 0;<br />
#P connect 13 1 28 0;<br />
#P connect 13 0 28 0;<br />
#P connect 35 0 28 0;<br />
#P connect 15 0 14 0;<br />
#P connect 14 0 13 0;<br />
#P window clipboard copycount 37;</none></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/no-subject-12/#post-111849</guid>
					<title><![CDATA[Re: (no subject)]]></title>
					<link>http://cycling74.com/forums/topic/no-subject-12/#post-111849</link>
					<pubDate>Sat, 08 Sep 2007 16:39:44 +0000</pubDate>
					<dc:creator>DO_Ray</dc:creator>

					<description>
						<![CDATA[
						<p>Hello Matthieu,</p>
<p>i get a lot of errormessages because gridshape doesn&#8217;t understand  <br />
&#8220;glcolor&#8221;<br />
i don&#8217;t understand why you use [send rez] and [receive rez]</p>
<p>my advice is tear all references of color and glcolor out of the patch,<br />
	look in the helpfile to make texture connect with your gridshapes.</p>
<p>goodluck<br />
DO_Ray</p>
<p>On 5 Sep 2007, at 22:17, <a href="mailto:matthieu.tercieux@free.fr">matthieu.tercieux@free.fr</a> wrote:</p>
<p>> how it is possible to put the respective color of the pixels at the<br />
> mvie one?<br />
> please<br />
><br />
> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> #P window linecount 1;<br />
> #P newex 366 21 66 196617 loadmess 15;<br />
> #P newex 124 175 80 196617 jit.gl.handle foo;<br />
> #P comment 375 88 41 196617 DIM;<br />
> #P newex 338 130 33 196617 s rez;<br />
> #P newex 464 110 71 196617 prepend shape;<br />
> #P user ubumenu 464 85 72 196617 0 1 1 0;<br />
> #X add sphere;<br />
> #X add torus;<br />
> #X add cylinder;<br />
> #X add opencylinder;<br />
> #X add cube;<br />
> #X add opencube;<br />
> #X add plane;<br />
> #X add circle;<br />
> #X prefix_set 0 0 <none> 0;<br />
> #X pattrmode 1;<br />
> #P number 417 86 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> #P message 335 109 56 196617 dim $1 $1;<br />
> #P newex 124 192 82 196617 jit.gl.render foo;<br />
> #P message 545 457 93 196617 color $1 $2 $3 $4;<br />
> #P newex 320 415 71 196617 prepend shape;<br />
> #P user ubumenu 320 390 72 196617 0 1 1 0;<br />
> #X add sphere;<br />
> #X add torus;<br />
> #X add cylinder;<br />
> #X add opencylinder;<br />
> #X add cube;<br />
> #X add opencube;<br />
> #X add plane;<br />
> #X add circle;<br />
> #X prefix_set 0 0 </none><none> 0;<br />
> #X pattrmode 1;<br />
> #P toggle 758 579 15 0;<br />
> #P message 759 605 66 196617 floating $1;<br />
> #P message 686 609 68 196617 fullscreen $1;<br />
> #P toggle 669 609 15 0;<br />
> #P newex 711 584 35 196617 sel 27;<br />
> #P newex 669 584 40 196617 key;<br />
> #P newex 320 462 20 196617 t b;<br />
> #P message 346 457 173 196617 position $1 $2 $3 , glcolor $4  <br />
> $5 $6;<br />
> #P newex 320 337 41 196617 jit.iter;<br />
> #P toggle 124 85 18 0;<br />
> #P newex 124 103 57 196617 qmetro 80;<br />
> #P newex 124 150 58 196617 t erase b b;<br />
> #P window linecount 2;<br />
> #P newex 320 495 326 196617 jit.gl.gridshape foo @lighting_enable 1<br />
> @depth_enable 1 @automatic 1 @scale 0.06 0.06 0.06 @blend_enable 0<br />
> @smooth_shading 1 @texture;<br />
> #P window linecount 1;<br />
> #P newex 686 627 227 196617 jit.window foo @depthbuffer 1 @fsaa 1  <br />
> @sync 1;<br />
> #P message 562 154 30 196617 read;<br />
> #P newex 569 195 63 196617 jit.qt.movie;<br />
> #P newex 567 174 33 196617 r rez;<br />
> #P newex 445 210 33 196617 r rez;<br />
> #P newex 331 247 33 196617 r rez;<br />
> #P window linecount 2;<br />
> #P comment 393 302 120 196617 offset vertex positions by displacement;<br />
> #P window linecount 1;<br />
> #P newex 322 305 64 196617 jit.op @op +;<br />
> #P newex 322 268 130 196617 jit.matrix 5 float32 20 20;<br />
> #P newex 444 233 209 196617 jit.matrix 3 float32 20 20 @planemap 5  <br />
> 6 7;<br />
> #P newex 376 286 65 196617 jit.op @op *;<br />
> #P newex 323 162 226 196617 jit.gl.gridshape @matrixoutput 1 @shape  <br />
> sphere;<br />
> #P connect 16 0 18 0;<br />
> #P connect 16 0 17 0;<br />
> #P connect 16 0 27 0;<br />
> #P connect 29 0 12 0;<br />
> #P connect 29 0 0 0;<br />
> #P connect 29 0 33 0;<br />
> #P connect 29 0 9 0;<br />
> #P connect 32 0 0 0;<br />
> #P connect 32 0 9 0;<br />
> #P connect 13 2 0 0;<br />
> #P connect 13 2 9 0;<br />
> #P connect 4 0 16 0;<br />
> #P fasten 0 0 3 0 328 185 327 185;<br />
> #P fasten 0 0 2 0 328 185 449 185;<br />
> #P connect 36 0 30 0;<br />
> #P connect 1 0 4 1;<br />
> #P connect 24 0 23 0;<br />
> #P connect 8 0 9 0;<br />
> #P connect 10 0 9 0;<br />
> #P fasten 19 0 20 0 710 601 710 586;<br />
> #P connect 9 0 1 1;<br />
> #P connect 22 0 11 0;<br />
> #P connect 23 0 11 0;<br />
> #P fasten 21 0 22 0 685 624 685 609;<br />
> #P fasten 20 0 21 0 716 606 674 606;<br />
> #P connect 2 0 1 0;<br />
> #P fasten 31 1 32 0 500 104 469 104;<br />
> #P connect 7 0 2 0;<br />
> #P connect 30 0 29 0;<br />
> #P fasten 17 0 12 0 351 483 325 483;<br />
> #P connect 18 0 12 0;<br />
> #P connect 26 0 12 0;<br />
> #P connect 27 0 12 0;<br />
> #P fasten 25 1 26 0 356 409 325 409;<br />
> #P connect 3 0 4 0;<br />
> #P connect 6 0 3 0;<br />
> #P connect 13 1 28 0;<br />
> #P connect 13 0 28 0;<br />
> #P connect 35 0 28 0;<br />
> #P connect 15 0 14 0;<br />
> #P connect 14 0 13 0;<br />
> #P window clipboard copycount 37;<br />
></none></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/no-subject-12/#post-111850</guid>
					<title><![CDATA[Re: (no subject)]]></title>
					<link>http://cycling74.com/forums/topic/no-subject-12/#post-111850</link>
					<pubDate>Sat, 08 Sep 2007 17:01:44 +0000</pubDate>
					<dc:creator>Wetterberg</dc:creator>

					<description>
						<![CDATA[
						<p><a href="mailto:matthieu.tercieux@free.fr">matthieu.tercieux@free.fr</a> skrev:<br />
> how it is possible to put the respective color of the pixels at the<br />
> mvie one?<br />
> please<br />
>   <br />
Matthieu, find the thread called:<br />
&#8220;Sharing is fun &#8211; Psychedelic Depth Artifacts&#8221;<br />
by Wesley Smith &#8211; on this forum.</p>
<p>There you will see a rather reasonable example of using jit.gl.multiple <br />
to feed these different parameters to gridshapes, including an open slot <br />
for &#8220;color&#8221;. Feed video in there and you&#8217;re golden (oh, and you may need <br />
to switch around some planes, but it&#8217;s rather simple)</p>
<p>Hope this helps,<br />
Andreas.</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/no-subject-12/#post-111851</guid>
					<title><![CDATA[Re: (no subject)]]></title>
					<link>http://cycling74.com/forums/topic/no-subject-12/#post-111851</link>
					<pubDate>Sat, 08 Sep 2007 20:55:57 +0000</pubDate>
					<dc:creator>matthieu.tercieux</dc:creator>

					<description>
						<![CDATA[
						<p>how it&#8217;s possible to put the respective color of the pixels movie at the<br />
respective sphere?<br />
thank&#8217;s</p>
<p>#P user gswitch 496 452 41 32 0 0;<br />
#P button 614 268 66 0;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 1;<br />
#P message 446 425 78 196617 color $2 $3 $4;<br />
#P newex 400 336 66 196617 jit.unpack;<br />
#P newex 322 368 134 196617 jit.pack 9;<br />
#P newex 321 336 79 196617 jit.unpack 5;<br />
#P message 530 427 78 196617 color $3 $3 $3;<br />
#P user jit.fpsgui 160 236 60 196617 0;<br />
#P user jit.pwindow 574 332 82 62 0 1 0 0 1 0;<br />
#P user jit.pwindow 653 332 82 62 0 1 0 0 1 0;<br />
#P number 176 85 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 358 50 66 196617 loadmess 15;<br />
#P newex 124 175 80 196617 jit.gl.handle foo;<br />
#P comment 396 73 41 196617 DIM;<br />
#P newex 338 130 33 196617 s rez;<br />
#P number 358 73 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 314 97 56 196617 pak dim i i;<br />
#P window linecount 2;<br />
#P newex 124 201 217 196617 jit.gl.render foo @erase_color 0. 0. 0. 0.9<br />
@rotatexyz 0. 0. 180. @scale 0.75 0.56 0.56;<br />
#P toggle 107 268 15 0;<br />
#P window linecount 1;<br />
#P message 108 294 66 196617 floating $1;<br />
#P message 35 298 68 196617 fullscreen $1;<br />
#P toggle 18 298 15 0;<br />
#P newex 60 273 35 196617 sel 27;<br />
#P newex 18 273 40 196617 key;<br />
#P newex 322 469 20 196617 t b;<br />
#P message 353 458 90 196617 position $1 $2 $3;<br />
#P newex 322 405 41 196617 jit.iter;<br />
#P toggle 124 85 18 0;<br />
#P newex 123 105 57 196617 qmetro 80;<br />
#P newex 124 150 66 196617 t erase b b b;<br />
#P window linecount 2;<br />
#P newex 320 495 361 196617 jit.gl.gridshape foo @lighting_enable 1<br />
@depth_enable 1 @automatic 1 @scale 0.06 0.06 0.06 @blend_enable 0<br />
@smooth_shading 1 @texture @shape sphere;<br />
#P window linecount 1;<br />
#P newex 35 316 227 196617 jit.window foo @depthbuffer 1 @fsaa 1 @sync 1;<br />
#P message 562 154 30 196617 read;<br />
#P newex 562 178 111 196617 jit.qt.movie @rate 0.5;<br />
#P newex 445 210 33 196617 r rez;<br />
#P newex 331 247 33 196617 r rez;<br />
#P newex 322 305 64 196617 jit.op @op +;<br />
#P newex 322 268 130 196617 jit.matrix 5 float32 10 10;<br />
#P newex 444 235 209 196617 jit.matrix 3 float32 10 10 @planemap 5 6 7;<br />
#P newex 376 286 65 196617 jit.op @op *;<br />
#P newex 323 162 219 196617 jit.gl.gridshape @matrixoutput 1 @shape plane;<br />
#P connect 29 0 25 0;<br />
#P connect 13 0 12 0;<br />
#P connect 12 0 11 0;<br />
#P connect 30 0 12 1;<br />
#P connect 14 0 16 0;<br />
#P connect 14 0 15 0;<br />
#P connect 14 0 38 0;<br />
#P connect 14 0 34 0;<br />
#P connect 39 0 40 0;<br />
#P connect 40 0 10 0;<br />
#P connect 34 0 40 2;<br />
#P connect 38 0 40 1;<br />
#P connect 24 0 10 0;<br />
#P connect 24 0 0 0;<br />
#P connect 24 0 26 0;<br />
#P connect 24 0 7 0;<br />
#P connect 35 1 36 1;<br />
#P connect 7 0 37 0;<br />
#P connect 7 0 1 1;<br />
#P connect 7 0 31 0;<br />
#P connect 4 0 35 0;<br />
#P connect 4 0 32 0;<br />
#P connect 25 0 24 1;<br />
#P connect 25 0 24 2;<br />
#P connect 35 2 36 2;<br />
#P connect 11 1 23 0;<br />
#P connect 11 0 23 0;<br />
#P connect 28 0 23 0;<br />
#P connect 37 0 36 8;<br />
#P connect 37 3 36 7;<br />
#P connect 37 2 36 6;<br />
#P connect 37 1 36 5;<br />
#P connect 16 0 10 0;<br />
#P fasten 15 0 10 0 358 483 325 483;<br />
#P connect 11 2 33 0;<br />
#P connect 11 2 0 0;<br />
#P fasten 0 0 3 0 328 185 327 185;<br />
#P fasten 0 0 2 0 328 185 449 185;<br />
#P connect 36 0 14 0;<br />
#P connect 35 4 36 4;<br />
#P connect 35 3 36 3;<br />
#P connect 35 0 36 0;<br />
#P fasten 18 0 19 0 65 295 23 295;<br />
#P fasten 19 0 20 0 34 313 34 298;<br />
#P connect 20 0 9 0;<br />
#P connect 21 0 9 0;<br />
#P fasten 17 0 18 0 59 290 59 275;<br />
#P connect 22 0 21 0;<br />
#P connect 5 0 3 0;<br />
#P connect 3 0 4 0;<br />
#P connect 2 0 1 0;<br />
#P connect 1 0 4 1;<br />
#P connect 6 0 2 0;<br />
#P connect 11 3 7 0;<br />
#P connect 8 0 7 0;<br />
#P window clipboard copycount 41;</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/no-subject-12/#post-111852</guid>
					<title><![CDATA[Re: (no subject)]]></title>
					<link>http://cycling74.com/forums/topic/no-subject-12/#post-111852</link>
					<pubDate>Sat, 08 Sep 2007 22:06:05 +0000</pubDate>
					<dc:creator>Wetterberg</dc:creator>

					<description>
						<![CDATA[
						<p><a href="mailto:matthieu.tercieux@free.fr">matthieu.tercieux@free.fr</a> skrev:<br />
> how it&#8217;s possible to put the respective color of the pixels movie at the<br />
> respective sphere?<br />
> thank&#8217;s<br />
>   <br />
Here&#8217;s how, in a full working example:</p>
<p><a href="http://tinyurl.com/39cywl" rel="nofollow">http://tinyurl.com/39cywl</a></p>
<p>-thanks to Wesley Smith for being bright about using jit.gl.multiple, my <br />
new favourite helper-object.</p>
<p>I hope this helps,<br />
Andreas.</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/no-subject-12/#post-111853</guid>
					<title><![CDATA[Re: (no subject)]]></title>
					<link>http://cycling74.com/forums/topic/no-subject-12/#post-111853</link>
					<pubDate>Sun, 09 Sep 2007 08:55:42 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>
> -thanks to Wesley Smith for being bright about using jit.gl.multiple, my <br />
> new favourite helper-object.</p>
<p>prolly cause he wrote it, if memory serves me.</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/no-subject-12/#post-111854</guid>
					<title><![CDATA[Re: (no subject)]]></title>
					<link>http://cycling74.com/forums/topic/no-subject-12/#post-111854</link>
					<pubDate>Sun, 09 Sep 2007 12:21:03 +0000</pubDate>
					<dc:creator>matthieu.tercieux</dc:creator>

					<description>
						<![CDATA[
						<p>thanks for the link but i&#8217;have a bug.</p>
<p>#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 1;<br />
#P newex 336 312 41 196617 r draw;<br />
#P user jit.pwindow 484 219 82 62 0 1 0 0 1 0;<br />
#P button 58 268 15 0;<br />
#P window linecount 2;<br />
#P message 384 400 386 196617 jit.gl.multiple foo 3 @glparams position color<br />
scale @targetname sphere @scale 0.1 0.1 0.1 @targetmode 1 @blend_enable 1<br />
@lighting_enable 1 @smooth_shading 1;<br />
#P newex 385 360 386 196617 jit.gl.multiple foo 3 @glparams position color scale<br />
@targetname sphere @scale 0.1 0.1 0.1 @targetmode 1 @blend_enable 1<br />
@lighting_enable 1 @smooth_shading 1;<br />
#P window linecount 1;<br />
#P message 288 151 34 196617 reset;<br />
#P user jit.pwindow 817 413 82 62 0 1 0 0 1 0;<br />
#P flonum 211 103 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 121 101 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 100 126 142 196617 pak erase_color 0. 0. 0. 0.38;<br />
#P message 32 151 72 196617 lens_angle $1;<br />
#P flonum 32 128 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 789 326 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P message 573 213 30 196617 read;<br />
#P newex 604 239 41 196617 r draw;<br />
#P newex 573 239 33 196617 r rez;<br />
#P newex 573 265 178 196617 jit.qt.movie 20 20 @unique 1 @vol 0.;<br />
#P newex 444 163 41 196617 r draw;<br />
#P newex 875 326 41 196617 r draw;<br />
#P newex 828 326 33 196617 r rez;<br />
#P newex 761 342 130 196617 jit.matrix 3 float32 20 20;<br />
#P newex 595 293 33 196617 r rez;<br />
#P newex 573 322 209 196617 jit.matrix 3 float32 20 20 @planemap 1 2 3;<br />
#P newex 346 232 33 196617 r rez;<br />
#P newex 385 286 130 196617 jit.matrix 3 float32 20 20;<br />
#P newex 343 194 33 196617 s rez;<br />
#P newex 491 166 71 196617 prepend shape;<br />
#P user ubumenu 491 140 72 196617 0 1 1 0;<br />
#X add sphere;<br />
#X add torus;<br />
#X add cylinder;<br />
#X add opencylinder;<br />
#X add cube;<br />
#X add opencube;<br />
#X add plane;<br />
#X add circle;<br />
#X prefix_set 0 0 <none> 0;<br />
#P newex 385 194 307 196617 jit.gl.gridshape foo @automatic 0 @matrixoutput 1<br />
@shape sphere;<br />
#P message 385 162 56 196617 dim $1 $1;<br />
#P number 385 139 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 385 117 66 196617 loadmess 20;<br />
#P toggle 158 373 15 0;<br />
#P message 158 391 55 196617 floating $1;<br />
#P toggle 85 373 15 0;<br />
#P newex 46 372 35 196617 sel 27;<br />
#P message 85 391 68 196617 fullscreen $1;<br />
#P newex 3 415 281 196617 jit.window foo @depthbuffer 1 @fsaa 1 @sync 1<br />
@floating 1;<br />
#P newex 1 372 40 196617 key;<br />
#P newex 109 295 71 196617 prepend shape;<br />
#P user ubumenu 109 269 72 196617 0 1 1 0;<br />
#X add sphere;<br />
#X add torus;<br />
#X add cylinder;<br />
#X add opencylinder;<br />
#X add cube;<br />
#X add opencube;<br />
#X add plane;<br />
#X add circle;<br />
#X prefix_set 0 0 </none><none> 0;<br />
#P newex 1 323 374 196617 jit.gl.gridshape foo @depth_enable 1 @scale 1. 1. 1.<br />
@automatic 1 @name sphere;<br />
#P message 1 291 56 196617 dim $1 $1;<br />
#P number 1 268 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 1 246 66 196617 loadmess 20;<br />
#P user jit.fpsgui 1 205 60 196617 0;<br />
#P newex 121 150 174 196617 jit.gl.handle foo inherit_transform 1;<br />
#P newex 1 175 337 196617 jit.gl.render foo @camera 0. 0. 0. 12 @lens_angle 90<br />
@lighting_enable 1;<br />
#P newex 56 106 41 196617 s draw;<br />
#P newex 1 84 58 196617 t erase b b;<br />
#P toggle 1 22 15 0;<br />
#P newex 1 44 57 196617 qmetro 10;<br />
#P connect 1 0 0 0;<br />
#P connect 0 0 2 0;<br />
#P hidden fasten 2 1 4 0 30 138 6 138;<br />
#P connect 2 0 4 0;<br />
#P connect 41 0 4 0;<br />
#P connect 42 0 4 0;<br />
#P connect 5 0 4 0;<br />
#P connect 4 0 6 0;<br />
#P connect 7 0 8 0;<br />
#P connect 8 0 9 0;<br />
#P connect 2 2 10 0;<br />
#P connect 9 0 10 0;<br />
#P connect 12 0 10 0;<br />
#P connect 49 0 10 0;<br />
#P fasten 18 0 14 0 163 410 8 410;<br />
#P fasten 15 0 14 0 90 410 8 410;<br />
#P connect 40 0 41 0;<br />
#P fasten 13 0 16 0 6 391 43 391 43 370 51 370;<br />
#P connect 2 2 3 0;<br />
#P fasten 16 0 17 0 51 390 82 390 82 370 90 370;<br />
#P connect 17 0 15 0;<br />
#P fasten 11 1 12 0 145 290 114 290;<br />
#P connect 46 0 5 0;<br />
#P connect 43 0 42 1;<br />
#P connect 19 0 18 0;<br />
#P connect 43 0 42 2;<br />
#P connect 43 0 42 3;<br />
#P connect 44 0 42 4;<br />
#P connect 22 0 26 0;<br />
#P connect 20 0 21 0;<br />
#P connect 21 0 22 0;<br />
#P connect 22 0 23 0;<br />
#P connect 34 0 23 0;<br />
#P connect 25 0 23 0;<br />
#P connect 23 0 27 0;<br />
#P connect 28 0 27 0;<br />
#P connect 27 0 47 0;<br />
#P connect 51 0 47 0;<br />
#P connect 27 0 50 0;<br />
#P fasten 24 1 25 0 527 161 496 161;<br />
#P connect 38 0 35 0;<br />
#P connect 37 0 35 0;<br />
#P connect 36 0 35 0;<br />
#P connect 35 0 29 0;<br />
#P connect 30 0 29 0;<br />
#P connect 29 0 47 1;<br />
#P connect 32 0 31 0;<br />
#P connect 39 0 31 0;<br />
#P connect 33 0 31 0;<br />
#P connect 31 0 47 2;<br />
#P connect 31 0 45 0;<br />
#P window clipboard copycount 52;</none></p>
<p>
Selon Andreas Wetterberg <awetterberg @post.cybercity.dk>:</awetterberg></p>
<p>> <a href="mailto:matthieu.tercieux@free.fr">matthieu.tercieux@free.fr</a> skrev:<br />
> > how it&#8217;s possible to put the respective color of the pixels movie at the<br />
> > respective sphere?<br />
> > thank&#8217;s<br />
> ><br />
> Here&#8217;s how, in a full working example:<br />
> <a href="http://tinyurl.com/39cywl" rel="nofollow">http://tinyurl.com/39cywl</a><br />
><br />
> -thanks to Wesley Smith for being bright about using jit.gl.multiple, my<br />
> new favourite helper-object.<br />
><br />
> I hope this helps,<br />
> Andreas.<br />
></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/no-subject-12/#post-111855</guid>
					<title><![CDATA[Re: (no subject)]]></title>
					<link>http://cycling74.com/forums/topic/no-subject-12/#post-111855</link>
					<pubDate>Sun, 09 Sep 2007 20:41:30 +0000</pubDate>
					<dc:creator>Wetterberg</dc:creator>

					<description>
						<![CDATA[
						<p>Matthieu,<br />
I posted the picture to give an idea of the underlying mechanisms involved.</p>
<p>I think instead of attempting to copy over that picture into a real <br />
patch it might be wiser to actually take apart Wesleys &#8220;Psychedelic&#8221; <br />
patch, as linked earlier &#8211; that&#8217;s what I did to give you that example!</p>
<p>I would presumably also provide better learning material.</p>
<p>Best of luck,<br />
Andreas.</p>
<p><a href="mailto:matthieu.tercieux@free.fr">matthieu.tercieux@free.fr</a> skrev:<br />
> thanks for the link but i&#8217;have a bug.<br />
><br />
> #P window setfont &#8220;Sans Serif&#8221; 9.;<br />
> #P window linecount 1;<br />
> #P newex 336 312 41 196617 r draw;<br />
> #P user jit.pwindow 484 219 82 62 0 1 0 0 1 0;<br />
> #P button 58 268 15 0;<br />
> #P window linecount 2;<br />
> #P message 384 400 386 196617 jit.gl.multiple foo 3 @glparams position color<br />
> scale @targetname sphere @scale 0.1 0.1 0.1 @targetmode 1 @blend_enable 1<br />
> @lighting_enable 1 @smooth_shading 1;<br />
> #P newex 385 360 386 196617 jit.gl.multiple foo 3 @glparams position color scale<br />
> @targetname sphere @scale 0.1 0.1 0.1 @targetmode 1 @blend_enable 1<br />
> @lighting_enable 1 @smooth_shading 1;<br />
> #P window linecount 1;<br />
> #P message 288 151 34 196617 reset;<br />
> #P user jit.pwindow 817 413 82 62 0 1 0 0 1 0;<br />
> #P flonum 211 103 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> #P flonum 121 101 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> #P newex 100 126 142 196617 pak erase_color 0. 0. 0. 0.38;<br />
> #P message 32 151 72 196617 lens_angle $1;<br />
> #P flonum 32 128 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> #P flonum 789 326 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> #P message 573 213 30 196617 read;<br />
> #P newex 604 239 41 196617 r draw;<br />
> #P newex 573 239 33 196617 r rez;<br />
> #P newex 573 265 178 196617 jit.qt.movie 20 20 @unique 1 @vol 0.;<br />
> #P newex 444 163 41 196617 r draw;<br />
> #P newex 875 326 41 196617 r draw;<br />
> #P newex 828 326 33 196617 r rez;<br />
> #P newex 761 342 130 196617 jit.matrix 3 float32 20 20;<br />
> #P newex 595 293 33 196617 r rez;<br />
> #P newex 573 322 209 196617 jit.matrix 3 float32 20 20 @planemap 1 2 3;<br />
> #P newex 346 232 33 196617 r rez;<br />
> #P newex 385 286 130 196617 jit.matrix 3 float32 20 20;<br />
> #P newex 343 194 33 196617 s rez;<br />
> #P newex 491 166 71 196617 prepend shape;<br />
> #P user ubumenu 491 140 72 196617 0 1 1 0;<br />
> #X add sphere;<br />
> #X add torus;<br />
> #X add cylinder;<br />
> #X add opencylinder;<br />
> #X add cube;<br />
> #X add opencube;<br />
> #X add plane;<br />
> #X add circle;<br />
> #X prefix_set 0 0 <none> 0;<br />
> #P newex 385 194 307 196617 jit.gl.gridshape foo @automatic 0 @matrixoutput 1<br />
> @shape sphere;<br />
> #P message 385 162 56 196617 dim $1 $1;<br />
> #P number 385 139 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> #P newex 385 117 66 196617 loadmess 20;<br />
> #P toggle 158 373 15 0;<br />
> #P message 158 391 55 196617 floating $1;<br />
> #P toggle 85 373 15 0;<br />
> #P newex 46 372 35 196617 sel 27;<br />
> #P message 85 391 68 196617 fullscreen $1;<br />
> #P newex 3 415 281 196617 jit.window foo @depthbuffer 1 @fsaa 1 @sync 1<br />
> @floating 1;<br />
> #P newex 1 372 40 196617 key;<br />
> #P newex 109 295 71 196617 prepend shape;<br />
> #P user ubumenu 109 269 72 196617 0 1 1 0;<br />
> #X add sphere;<br />
> #X add torus;<br />
> #X add cylinder;<br />
> #X add opencylinder;<br />
> #X add cube;<br />
> #X add opencube;<br />
> #X add plane;<br />
> #X add circle;<br />
> #X prefix_set 0 0 </none><none> 0;<br />
> #P newex 1 323 374 196617 jit.gl.gridshape foo @depth_enable 1 @scale 1. 1. 1.<br />
> @automatic 1 @name sphere;<br />
> #P message 1 291 56 196617 dim $1 $1;<br />
> #P number 1 268 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
> #P newex 1 246 66 196617 loadmess 20;<br />
> #P user jit.fpsgui 1 205 60 196617 0;<br />
> #P newex 121 150 174 196617 jit.gl.handle foo inherit_transform 1;<br />
> #P newex 1 175 337 196617 jit.gl.render foo @camera 0. 0. 0. 12 @lens_angle 90<br />
> @lighting_enable 1;<br />
> #P newex 56 106 41 196617 s draw;<br />
> #P newex 1 84 58 196617 t erase b b;<br />
> #P toggle 1 22 15 0;<br />
> #P newex 1 44 57 196617 qmetro 10;<br />
> #P connect 1 0 0 0;<br />
> #P connect 0 0 2 0;<br />
> #P hidden fasten 2 1 4 0 30 138 6 138;<br />
> #P connect 2 0 4 0;<br />
> #P connect 41 0 4 0;<br />
> #P connect 42 0 4 0;<br />
> #P connect 5 0 4 0;<br />
> #P connect 4 0 6 0;<br />
> #P connect 7 0 8 0;<br />
> #P connect 8 0 9 0;<br />
> #P connect 2 2 10 0;<br />
> #P connect 9 0 10 0;<br />
> #P connect 12 0 10 0;<br />
> #P connect 49 0 10 0;<br />
> #P fasten 18 0 14 0 163 410 8 410;<br />
> #P fasten 15 0 14 0 90 410 8 410;<br />
> #P connect 40 0 41 0;<br />
> #P fasten 13 0 16 0 6 391 43 391 43 370 51 370;<br />
> #P connect 2 2 3 0;<br />
> #P fasten 16 0 17 0 51 390 82 390 82 370 90 370;<br />
> #P connect 17 0 15 0;<br />
> #P fasten 11 1 12 0 145 290 114 290;<br />
> #P connect 46 0 5 0;<br />
> #P connect 43 0 42 1;<br />
> #P connect 19 0 18 0;<br />
> #P connect 43 0 42 2;<br />
> #P connect 43 0 42 3;<br />
> #P connect 44 0 42 4;<br />
> #P connect 22 0 26 0;<br />
> #P connect 20 0 21 0;<br />
> #P connect 21 0 22 0;<br />
> #P connect 22 0 23 0;<br />
> #P connect 34 0 23 0;<br />
> #P connect 25 0 23 0;<br />
> #P connect 23 0 27 0;<br />
> #P connect 28 0 27 0;<br />
> #P connect 27 0 47 0;<br />
> #P connect 51 0 47 0;<br />
> #P connect 27 0 50 0;<br />
> #P fasten 24 1 25 0 527 161 496 161;<br />
> #P connect 38 0 35 0;<br />
> #P connect 37 0 35 0;<br />
> #P connect 36 0 35 0;<br />
> #P connect 35 0 29 0;<br />
> #P connect 30 0 29 0;<br />
> #P connect 29 0 47 1;<br />
> #P connect 32 0 31 0;<br />
> #P connect 39 0 31 0;<br />
> #P connect 33 0 31 0;<br />
> #P connect 31 0 47 2;<br />
> #P connect 31 0 45 0;<br />
> #P window clipboard copycount 52;<br />
><br />
><br />
><br />
><br />
> Selon Andreas Wetterberg <awetterberg @post.cybercity.dk>:<br />
><br />
>   <br />
>> <a href="mailto:matthieu.tercieux@free.fr">matthieu.tercieux@free.fr</a> skrev:<br />
>>     <br />
>>> how it&#8217;s possible to put the respective color of the pixels movie at the<br />
>>> respective sphere?<br />
>>> thank&#8217;s<br />
>>><br />
>>>       <br />
>> Here&#8217;s how, in a full working example:<br />
>> <a href="http://tinyurl.com/39cywl" rel="nofollow">http://tinyurl.com/39cywl</a><br />
>><br />
>> -thanks to Wesley Smith for being bright about using jit.gl.multiple, my<br />
>> new favourite helper-object.<br />
>><br />
>> I hope this helps,<br />
>> Andreas.<br />
>><br />
>>     <br />
><br />
><br />
><br />
> .<br />
><br />
>   </awetterberg></none></p>
						]]>
					</description>

					
					
				</item>

					
		
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