non real-time composition

Mar 21, 2011 at 7:40pm

non real-time composition

This may be very entry level, but I’ve only dealt with realtime audio… Let’s say I have an automated process (which includes randomized elements) controlling a vst~ object, and I want to record a soundfile wherein this process is duplicated thousands of times and the results blended together. Obviously this is impossible to do in realtime because of CPU limitations, so I turn instead to some sort of pre-rendering, a process about which I know nothing. Any tips? Example patches? Thanks in advance.

Mar 21, 2011 at 8:30pm

You can use the NonRealTime driver in the DSP Status inspector.

The trick is that [metro] and friends remain in real-time, so you have to use MSP objects to control timing, something like [phasor~]->[delta~]->[< ~ 0]->[edge~].


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