Forums > MaxMSP

non real-time composition

March 21, 2011 | 7:40 pm

This may be very entry level, but I’ve only dealt with realtime audio… Let’s say I have an automated process (which includes randomized elements) controlling a vst~ object, and I want to record a soundfile wherein this process is duplicated thousands of times and the results blended together. Obviously this is impossible to do in realtime because of CPU limitations, so I turn instead to some sort of pre-rendering, a process about which I know nothing. Any tips? Example patches? Thanks in advance.


March 21, 2011 | 8:30 pm

You can use the NonRealTime driver in the DSP Status inspector.

The trick is that [metro] and friends remain in real-time, so you have to use MSP objects to control timing, something like [phasor~]->[delta~]->[< ~ 0]->[edge~].


Viewing 2 posts - 1 through 2 (of 2 total)