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		<title>Cycling 74  &#187;  Topic: Non-realtime msp objects</title>
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		<pubDate>Wed, 19 Jun 2013 11:46:35 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-43507</guid>
					<title><![CDATA[Non-realtime msp objects]]></title>
					<link>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-43507</link>
					<pubDate>Thu, 23 Apr 2009 17:45:58 +0000</pubDate>
					<dc:creator>Brik</dc:creator>

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						<p>I would like to be able to use the msp objects faster than realtime, without using the nonrealtime driver. For example to be able to uzi the samples out of a buffer, then through an fft~ object. Is this is any way, shape or form possible, or do I need to start looking down other avenues for attack detection (on a buffer). Failing that, can anyone send me the slice~ object for windows because the site is down.<br />
Thanks,</p>
<p>Rob</p>
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					<guid>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156090</guid>
					<title><![CDATA[Re: Non-realtime msp objects]]></title>
					<link>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156090</link>
					<pubDate>Thu, 23 Apr 2009 18:42:57 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

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<td class="SmallText"><b>Brik wrote on Thu, 23 April 2009 19:45</b></td>
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<td class="quote">I would like to be able to use the msp objects faster than realtime, without using the nonrealtime driver. For example to be able to uzi the samples out of a buffer, then through an fft~ object. Is this is any way, shape or form possible, or do I need to start looking down other avenues for attack detection (on a buffer). Failing that, can anyone send me the slice~ object for windows because the site is down.<br />
Thanks,</td></tr></table></p>
<p>Rob


</p><p>
if you put your whole patch into a [poly~ up 8] you should have what you want.</p>
<p>but of course you will also need to set all time and rate values in the patch accordingly: sfplay will have to play at speed 8, tapin~ 1000. will have to be tapin~ 125 and so on.</p>
<p>also, if you render, you would have to render your file with 750 Khz samplingrate to disk and change its header afterwards with a hex editor.</p>
<p>you´d also need to disable any audio IO and midi IO if you dont want to run into trouble.</p>
<p>-110</p>
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					<guid>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156091</guid>
					<title><![CDATA[Re: Non-realtime msp objects]]></title>
					<link>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156091</link>
					<pubDate>Thu, 23 Apr 2009 21:32:01 +0000</pubDate>
					<dc:creator>Trond Lossius</dc:creator>

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						<p>FTM and Gabor will be the way to go. Either that or custom C or Java code.</p>
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					<guid>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156092</guid>
					<title><![CDATA[Re: Non-realtime msp objects]]></title>
					<link>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156092</link>
					<pubDate>Fri, 24 Apr 2009 05:50:34 +0000</pubDate>
					<dc:creator>Jean-Francois Charles</dc:creator>

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						<p>You may also store your buffer as a jitter matrix, and make matrix operations on it.<br />
J-F.</p>
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					<guid>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156093</guid>
					<title><![CDATA[Re: Non-realtime msp objects]]></title>
					<link>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156093</link>
					<pubDate>Fri, 24 Apr 2009 09:17:13 +0000</pubDate>
					<dc:creator>Brik</dc:creator>

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						<p>Cheers for the replies, i&#8217;ve got a lot to mess with now&#8230;</p>
<p>Roman: what is the limit for up-sampling (if that&#8217;s what you mean)? Are factors of 16, 32 and 64 possible? What would the added cpu load be like?</p>
<p>Trond: i&#8217;ve had a look at FTM and Gabor, but they say they are for 4.6 (for windows). Do they work on Max5?</p>
<p>Jean-Francois: are there any examples of this being done I could check out?</p>
<p>Thanks!</p>
<p>Rob</p>
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					<guid>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156094</guid>
					<title><![CDATA[Re: Non-realtime msp objects]]></title>
					<link>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156094</link>
					<pubDate>Fri, 24 Apr 2009 14:07:28 +0000</pubDate>
					<dc:creator>f.e</dc:creator>

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						<p>Slice~ for Windows.</p>
<p>f.e</p>
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					<guid>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156095</guid>
					<title><![CDATA[Re: Non-realtime msp objects]]></title>
					<link>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156095</link>
					<pubDate>Fri, 24 Apr 2009 17:08:49 +0000</pubDate>
					<dc:creator>Brik</dc:creator>

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						<p>Cheers f.e!</p>
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					<guid>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156096</guid>
					<title><![CDATA[Re: Non-realtime msp objects]]></title>
					<link>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156096</link>
					<pubDate>Fri, 24 Apr 2009 18:04:21 +0000</pubDate>
					<dc:creator>Trond Lossius</dc:creator>

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						<p>Hi f.e.</p>
<p>they work for Max5 on Mac, and the windows release is just around the corner.</p>
<p>Best,<br />
Trond</p>
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					<guid>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156097</guid>
					<title><![CDATA[Re: Non-realtime msp objects]]></title>
					<link>http://cycling74.com/forums/topic/non-realtime-msp-objects/#post-156097</link>
					<pubDate>Sat, 25 Apr 2009 17:07:50 +0000</pubDate>
					<dc:creator>Jean-Francois Charles</dc:creator>

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						<p>Look for instance at jit.buffer~. Record into a jit.buffer~, output, use the jitter objects you like (or jit.expr), then, input into another jit.buffer~, and playback (with groove~&#8230;)<br />
Check jit.buffer~ help file to get started.<br />
Jean-François.</p>
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