Does somebody know how to porject a non rectangular viewport? I’m
trying to fix the viewport to the face vertices of a cube, and then
move the camera arround.
Some ideas in that way?
Thanks in advance!!
On Fri, Apr 18, 2008 at 12:02 AM, Jordi Puig
> Hi all!
> Does somebody know how to porject a non rectangular viewport? I’m trying
> to fix the viewport to the face vertices of a cube, and then move the camera
> Some ideas in that way?
Are you trying to project an animation onto a cube and move the camera
around it? I think you’re confused with the viewport thing. If you were to
stick the viewport in the location of a cube’s face, you’ll be looking out
of the cube, or into it. You don’t "see" the viewport. Its the thing you’re
viewing through. Something like sitting really close to a window.
Any reason why render-to-texture wouldn’t do the job? Look into it if you
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