Not Speed Limit but close

Jun 14, 2008 at 1:22am

Not Speed Limit but close

I’m building a patch for audio input (piezo pickups on wood) triggering either MIDI or audio samples (percussion sounds).

I’m having a bit of a problem keeping the triggered bangs consistently singular. Sometimes there’s a torrent of bangs sent.

So I’m looking for an object to clean up the extraneous notes/bangs. I tried the speedlimit object but it’s not quite right… it actually delays some notes.

Any ideas?

-Lid

#38399
Jun 14, 2008 at 1:29am

i know what you mean. try this:

#P button 139 100 15 0;
#P window setfont “Sans Serif” 9.;
#P window linecount 1;
#P newex 142 242 21 196617 t 1;
#P number 187 200 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P button 119 244 15 0;
#P newex 142 222 55 196617 delay 250;
#P newex 119 167 56 196617 t b b 0;
#P newex 119 143 47 196617 gate 1 1;
#P toggle 156 78 15 0;
#P newex 156 98 58 196617 metro 200;
#P comment 238 201 100 196617 adjust threshhold;
#P connect 1 0 9 0;
#P connect 1 0 3 1;
#P fasten 4 2 3 0 170 192 186 192 186 130 124 130;
#P connect 3 0 4 0;
#P fasten 8 0 3 0 147 267 233 267 233 126 124 126;
#P connect 5 0 8 0;
#P connect 7 0 5 1;
#P connect 4 0 6 0;
#P connect 4 1 5 0;
#P connect 2 0 1 0;
#P window clipboard copycount 10;

#133901
Jun 14, 2008 at 1:50am

[thresh] ?

#133902
Jun 14, 2008 at 6:15am

On 14 juin 08, at 03:22, Brett wrote:

> Any ideas?

gate + delay works great, here’s a easier solution with only onebang +
delay:

– Pasted Max Patch, click to expand. –

HTH,
ej

#133903
Jun 14, 2008 at 5:22pm

did you try [onebang]?

On Jun 13, 2008, at 8:22 PM, Brett wrote:

>
> I’m building a patch for audio input (piezo pickups on wood)
> triggering either MIDI or audio samples (percussion sounds).
>
> I’m having a bit of a problem keeping the triggered bangs
> consistently singular. Sometimes there’s a torrent of bangs sent.
>
> So I’m looking for an object to clean up the extraneous notes/
> bangs. I tried the speedlimit object but it’s not quite right… it
> actually delays some notes.
>
> Any ideas?
>
>
> -Lid

#133904
Jun 14, 2008 at 6:47pm

Hey there thanks a ton for the responses. Totally what I was looking for… the onebang object.. and thanks for the other method too (just using a gate plus delay). I find it amazing how versatile this program can be… I mean if you know a few of the main objects really well, then you can build many of the other objects.

It would be interesting to know what the most valuable objects to people are.. like “top 20 max objects as voted by users”… wonder if there’s a poll option on this forum..?

anyway thanks again.. time to get back to the patch.

-Lid

#133905
Jun 14, 2008 at 11:20pm

Quote: Lid wrote on Sat, 14 June 2008 14:47
—————————————————-

> It would be interesting to know what the most valuable objects to people are.. like “top 20 max objects as voted by users”… wonder if there’s a poll option on this forum..?
>

i don’t know about 20, my four goto objects when i start thinking about patch logic are gate, counter, coll, and select.

#133906
Jun 15, 2008 at 2:20am

Yeah I actually settled on the gate/delay version instead of the onebang since that way I could include integers in the process (for velocity information).

The gate object has been helping me out a lot lately. I also tend to use the if object due to a few computer science classes I’ve taken.

-Lid

#133907
Jun 16, 2008 at 4:03pm

Brett schrieb:
> “top 20 max objects as voted by users”…

Sounds boring, as it doesn’t really do much, but for me its trigger…
A close second is bang… ;-)
The third is a bit more complex, its an new version of St.gain~, which
will be available soon with a Max 5 compatible version of my St.ools…


Stefan Tiedje————x——-
–_____———–|————–
–(_|_ —-|—–|—–()——-
– _|_)—-|—–()————–
———-()——–www.ccmix.com

#133908
Jun 16, 2008 at 5:13pm

onebang has done wonders for me lately, also metro, f and i can be helpful in some situations ;-)

#133909

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