Forums > Java

notifyDeleted and Jitter objects ..

May 25, 2012 | 11:00 pm

I instantiate objects from Java.
ok

when I delete the mxj, all OB3D stuff is still visible, but moveable etc… only the reference with the Java code is broken

In JS, it is different.

So I guess I have to do something in notifyDeleted.
All my objects are stored in a basic array.

How can I delete each object, then clear the memory taken by my array ?
garbage collector should do that no?


May 25, 2012 | 11:11 pm

Ok.
freePeer() did the trick.

public void notifyDeleted(){
for(int i = 0 ; i < OBJECT_COUNT ; i++){
myObjectsArray[i].freePeer();
finalize();
}
}

I guess it is also the way to cleanly remove a jitter object at runtime


May 28, 2012 | 2:43 pm

looking for to do that in JS.. to safely clean the stuff


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