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		<title>Cycling 74  &#187;  Topic: Object Oriented Programming in Max</title>
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		<pubDate>Wed, 19 Jun 2013 20:58:04 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/object-oriented-programming-in-max/#post-59575</guid>
					<title><![CDATA[Object Oriented Programming in Max]]></title>
					<link>http://cycling74.com/forums/topic/object-oriented-programming-in-max/#post-59575</link>
					<pubDate>Wed, 26 Oct 2011 23:02:35 +0000</pubDate>
					<dc:creator>evanlivingston</dc:creator>

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						<p>I realize these questions have been raised before on this forum, however they are at least years old.</p>
<p>I&#8217;d like to have instances of a subpatcher created dynamically. For example, If I have a subpatcher that creates white noise, I might want to add another, or change the volume of one. I realize I could do this another way, however in my final patch I&#8217;d like to have up to fifty different subpatchers(instruments), which might be routed through five unique subpatchers each. </p>
<p>In a true object oriented language I could create a new object and change it&#8217;s variables. </p>
<p>At the moment, what is the best way of dealing with this issue in Max? does anyone have any creative solutions?<br />
Does this type of thing need to be done in another language?</p>
<p>Thanks,</p>
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					<guid>http://cycling74.com/forums/topic/object-oriented-programming-in-max/#post-214395</guid>
					<title><![CDATA[Re: Object Oriented Programming in Max]]></title>
					<link>http://cycling74.com/forums/topic/object-oriented-programming-in-max/#post-214395</link>
					<pubDate>Wed, 26 Oct 2011 23:08:32 +0000</pubDate>
					<dc:creator>Luke Hall</dc:creator>

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						<p>If you create abstractions (max patches that you can reuse like any other object in other max patches) you can give them arguments using objects like [patcherargs]. You might also want to look at <a href="http://cycling74.com/toolbox/kneppers-oo-objects/">Mattijs Kneppers&#8217; oo objects</a> which might be useful.</p>
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					<guid>http://cycling74.com/forums/topic/object-oriented-programming-in-max/#post-214396</guid>
					<title><![CDATA[Re: Object Oriented Programming in Max]]></title>
					<link>http://cycling74.com/forums/topic/object-oriented-programming-in-max/#post-214396</link>
					<pubDate>Wed, 26 Oct 2011 23:57:56 +0000</pubDate>
					<dc:creator>Mark Durham</dc:creator>

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						<p>Thanks for asking this question, I&#8217;ve also been pondering this recently. I&#8217;ve been working on a patch which needs to call varying quantities of an effect chain and re-label the send and receives in that abstraction by number. </p>
<p>Just checked out the ideas which Luke suggested but they are a bit beyond my understanding at the moment. Presumably this is not a simple task and is this not possible using standard max objects?  Would be grateful for any example patches if anyone has achieved this. </p>
<p>Mark</p>
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					<guid>http://cycling74.com/forums/topic/object-oriented-programming-in-max/#post-214397</guid>
					<title><![CDATA[Re: Object Oriented Programming in Max]]></title>
					<link>http://cycling74.com/forums/topic/object-oriented-programming-in-max/#post-214397</link>
					<pubDate>Thu, 27 Oct 2011 00:17:04 +0000</pubDate>
					<dc:creator>christripledot</dc:creator>

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						<p>You might be able to get away with using [poly~]&#8230;</p>
<p>You can &#8216;create&#8217; or &#8216;destroy&#8217; instances using &#8220;mute&#8221; messages, and change the parameters of each voice using &#8220;target&#8221; messages&#8230;</p>
<p>Oh, you need sends~ and receives~&#8230; bugger. I know it was bad practice to use them in [poly~] in Max 5, but it&#8217;s a shame this doesn&#8217;t work in Max 6 anymore.</p>
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					<guid>http://cycling74.com/forums/topic/object-oriented-programming-in-max/#post-214398</guid>
					<title><![CDATA[Re: Object Oriented Programming in Max]]></title>
					<link>http://cycling74.com/forums/topic/object-oriented-programming-in-max/#post-214398</link>
					<pubDate>Thu, 27 Oct 2011 08:31:38 +0000</pubDate>
					<dc:creator>Timo Rozendal</dc:creator>

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						<p>also check alex harker&#8217;s dynamicdsp externals, these are really flexible (and also in other ways better than poly~)<br />
For example: you can set the outputs dynamically</p>
<p><a href="http://www.alexanderjharker.co.uk/Software.html" rel="nofollow">http://www.alexanderjharker.co.uk/Software.html</a></p>
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