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		<title>Cycling 74  &#187;  Topic: Objects appearing in the wrong places</title>
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		<link>http://cycling74.com/forums/topic/objects-appearing-in-the-wrong-places/feed</link>
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		<pubDate>Wed, 19 Jun 2013 04:26:18 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/objects-appearing-in-the-wrong-places/#post-43739</guid>
					<title><![CDATA[Objects appearing in the wrong places]]></title>
					<link>http://cycling74.com/forums/topic/objects-appearing-in-the-wrong-places/#post-43739</link>
					<pubDate>Fri, 08 May 2009 23:35:11 +0000</pubDate>
					<dc:creator>crx091081gb</dc:creator>

					<description>
						<![CDATA[
						<p>Dear list,</p>
<p>
  I&#8217;m doing some stuff in mxj with jitter, basically I have a load of gridshapes each textured with different jpgs and I&#8217;m trying to draw lines between them. I draw the gridshapes by setting their automatic attribute to 0 and using the drawobject command with jit.gl.sketch. After I&#8217;ve drawn all the gridshapes I try and draw lines using linesegment, the problem is the lines and gridshapes don&#8217;t match up, I think somewhere along the way the geometry is getting messed up, I&#8217;ve tried putting a pushmatrix and popmatrix between each set of commands I send to jit.gl.sketch but no luck. Any ideas what could be screwing with my geometry? Right now the only solution I can think of is not use drawobject at all but try and do the whole thing with gl commands to sketch directly, but this is likely to fry my brain.</p>
<p>Robin</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/objects-appearing-in-the-wrong-places/#post-157079</guid>
					<title><![CDATA[Re: Objects appearing in the wrong places]]></title>
					<link>http://cycling74.com/forums/topic/objects-appearing-in-the-wrong-places/#post-157079</link>
					<pubDate>Sat, 09 May 2009 12:59:45 +0000</pubDate>
					<dc:creator>crx091081gb</dc:creator>

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						<p>I have re written the mxj to draw textured quads using jit.gl.sketch, I&#8217;m drawing frames around each quad and lines linking each quad to each other, i specify the glcolor before drawing the frames and the lines but these colors aren&#8217;t used, colors from the textures are. how do I get gl to do what i want?</p>
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					<guid>http://cycling74.com/forums/topic/objects-appearing-in-the-wrong-places/#post-157080</guid>
					<title><![CDATA[Re: Objects appearing in the wrong places]]></title>
					<link>http://cycling74.com/forums/topic/objects-appearing-in-the-wrong-places/#post-157080</link>
					<pubDate>Sat, 09 May 2009 13:30:30 +0000</pubDate>
					<dc:creator>crx091081gb</dc:creator>

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						<p>glpushattrib and glpopattrib have solved my problem, i hope this helps someone else someday</p>
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