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		<title>Cycling 74  &#187;  Topic: OggPro externals crashing Max/MSP</title>
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		<pubDate>Wed, 19 Jun 2013 12:06:07 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/oggpro-externals-crashing-maxmsp/#post-24554</guid>
					<title><![CDATA[OggPro externals crashing Max/MSP]]></title>
					<link>http://cycling74.com/forums/topic/oggpro-externals-crashing-maxmsp/#post-24554</link>
					<pubDate>Wed, 22 Feb 2006 15:32:49 +0000</pubDate>
					<dc:creator>pmt</dc:creator>

					<description>
						<![CDATA[
						<p>Hi,</p>
<p>I&#8217;m wondering if anyone else has used the OggPro externals package for<br />
streaming and receiving Ogg Vorbis encoded audio? I have a patch that<br />
currently uses both the streaming and receiving objects together, and<br />
when the audio from the receiver feeds back into the streamer in any way<br />
(I have tried inserting delays, signals, etc. into the feedback mix),<br />
Max/MSP crashes completely. The feedback is part of the piece, and thus<br />
is critical to the patch functioning as desired. Has anyone dealt with<br />
similar issues with other signal sending/receiving objects and found a<br />
reasonable workaround? Many thanks.</p>
<p>Best,</p>
<p>Peter Traub</p>
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					<guid>http://cycling74.com/forums/topic/oggpro-externals-crashing-maxmsp/#post-71232</guid>
					<title><![CDATA[Re: OggPro externals crashing Max/MSP]]></title>
					<link>http://cycling74.com/forums/topic/oggpro-externals-crashing-maxmsp/#post-71232</link>
					<pubDate>Thu, 23 Feb 2006 17:03:58 +0000</pubDate>
					<dc:creator>Olaf Matthes</dc:creator>

					<description>
						<![CDATA[
						<p>Hi Peter,</p>
<p>I still don&#8217;t have a bugfix for you. I can happily run several oggcast~ <br />
and oggamp~ objects in parallel and receive streams that were made with <br />
objects within the same patch. Also &#8216;rebroadcasting&#8217; streams that were <br />
received with oggamp~ is no problem.<br />
Only as soon as I create a &#8216;feedback loop&#8217; it crashes. Since oggamp~ / <br />
oggcast~ and the Icecast2 server all use plenty of buffers inbetween <br />
this should not happen (and it does not happen on Windows, Mac only).<br />
So for now I can just recommend to switch to Max on Windows&#8230;</p>
<p>Olaf</p>
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